unleashed-firmware/applications/plugins/subbrute/scenes/subbrute_scene_setup_attack.c
2022-10-10 00:35:44 +04:00

134 lines
5.5 KiB
C

#include "../subbrute_i.h"
#include "subbrute_scene.h"
#define TAG "SubBruteSceneSetupAttack"
static void subbrute_scene_setup_attack_callback(SubBruteCustomEvent event, void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
view_dispatcher_send_custom_event(instance->view_dispatcher, event);
}
static void
subbrute_scene_setup_attack_device_state_changed(void* context, SubBruteWorkerState state) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
if(state == SubBruteWorkerStateIDLE) {
// Can't be IDLE on this step!
view_dispatcher_send_custom_event(instance->view_dispatcher, SubBruteCustomEventTypeError);
}
}
void subbrute_scene_setup_attack_on_enter(void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
SubBruteAttackView* view = instance->view_attack;
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "Enter Attack: %d", instance->device->attack);
#endif
subbrute_worker_set_callback(
instance->worker, subbrute_scene_setup_attack_device_state_changed, context);
if(subbrute_worker_is_running(instance->worker)) {
instance->device->key_index = subbrute_worker_get_step(instance->worker);
subbrute_worker_stop(instance->worker);
}
subbrute_attack_view_init_values(
view,
instance->device->attack,
instance->device->max_value,
instance->device->key_index,
false);
instance->current_view = SubBruteViewAttack;
subbrute_attack_view_set_callback(view, subbrute_scene_setup_attack_callback, instance);
view_dispatcher_switch_to_view(instance->view_dispatcher, instance->current_view);
}
void subbrute_scene_setup_attack_on_exit(void* context) {
furi_assert(context);
#ifdef FURI_DEBUG
FURI_LOG_D(TAG, "subbrute_scene_setup_attack_on_exit");
#endif
SubBruteState* instance = (SubBruteState*)context;
subbrute_worker_stop(instance->worker);
notification_message(instance->notifications, &sequence_blink_stop);
}
bool subbrute_scene_setup_attack_on_event(void* context, SceneManagerEvent event) {
SubBruteState* instance = (SubBruteState*)context;
SubBruteAttackView* view = instance->view_attack;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubBruteCustomEventTypeTransmitStarted) {
subbrute_attack_view_set_worker_type(view, false);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneRunAttack);
} else if(event.event == SubBruteCustomEventTypeSaveFile) {
subbrute_attack_view_init_values(
view,
instance->device->attack,
instance->device->max_value,
instance->device->key_index,
false);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveName);
} else if(event.event == SubBruteCustomEventTypeBackPressed) {
subbrute_attack_view_init_values(
view,
instance->device->attack,
instance->device->max_value,
instance->device->key_index,
false);
scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
} else if(event.event == SubBruteCustomEventTypeError) {
notification_message(instance->notifications, &sequence_error);
} else if(event.event == SubBruteCustomEventTypeTransmitCustom) {
// We can transmit only in not working states
if(subbrute_worker_can_manual_transmit(instance->worker)) {
// MANUAL Transmit!
// Blink
notification_message(instance->notifications, &sequence_blink_green_100);
subbrute_worker_transmit_current_key(
instance->worker, instance->device->key_index);
// Stop
notification_message(instance->notifications, &sequence_blink_stop);
}
} else if(event.event == SubBruteCustomEventTypeChangeStepUp) {
// +1
uint64_t step = subbrute_device_add_step(instance->device, 1);
subbrute_worker_set_step(instance->worker, step);
subbrute_attack_view_set_current_step(view, step);
} else if(event.event == SubBruteCustomEventTypeChangeStepUpMore) {
// +50
uint64_t step = subbrute_device_add_step(instance->device, 50);
subbrute_worker_set_step(instance->worker, step);
subbrute_attack_view_set_current_step(view, step);
} else if(event.event == SubBruteCustomEventTypeChangeStepDown) {
// -1
uint64_t step = subbrute_device_add_step(instance->device, -1);
subbrute_worker_set_step(instance->worker, step);
subbrute_attack_view_set_current_step(view, step);
} else if(event.event == SubBruteCustomEventTypeChangeStepDownMore) {
// -50
uint64_t step = subbrute_device_add_step(instance->device, -50);
subbrute_worker_set_step(instance->worker, step);
subbrute_attack_view_set_current_step(view, step);
}
consumed = true;
} else if(event.type == SceneManagerEventTypeTick) {
if(subbrute_worker_is_running(instance->worker)) {
instance->device->key_index = subbrute_worker_get_step(instance->worker);
}
subbrute_attack_view_set_current_step(view, instance->device->key_index);
consumed = true;
}
return consumed;
}