unleashed-firmware/applications/services/gui/view_holder.c
Georgii Surkov f4122a924a
[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
2024-08-07 12:49:41 +09:00

176 lines
5.1 KiB
C

#include "view_holder.h"
#include <gui/view_i.h>
#define TAG "ViewHolder"
struct ViewHolder {
View* view;
ViewPort* view_port;
Gui* gui;
FreeCallback free_callback;
void* free_context;
BackCallback back_callback;
void* back_context;
uint8_t ongoing_input;
};
static void view_holder_draw_callback(Canvas* canvas, void* context);
static void view_holder_input_callback(InputEvent* event, void* context);
ViewHolder* view_holder_alloc(void) {
ViewHolder* view_holder = malloc(sizeof(ViewHolder));
view_holder->view_port = view_port_alloc();
view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
view_port_enabled_set(view_holder->view_port, false);
return view_holder;
}
void view_holder_free(ViewHolder* view_holder) {
furi_check(view_holder);
furi_check(view_holder->view == NULL);
if(view_holder->gui) {
gui_remove_view_port(view_holder->gui, view_holder->view_port);
}
view_port_free(view_holder->view_port);
if(view_holder->free_callback) {
view_holder->free_callback(view_holder->free_context);
}
free(view_holder);
}
void view_holder_set_view(ViewHolder* view_holder, View* view) {
furi_check(view_holder);
if(view_holder->view) {
while(view_holder->ongoing_input) {
furi_delay_tick(1);
}
view_exit(view_holder->view);
view_set_update_callback(view_holder->view, NULL);
view_set_update_callback_context(view_holder->view, NULL);
}
view_holder->view = view;
if(view_holder->view) {
const ViewPortOrientation orientation = (ViewPortOrientation)view->orientation;
furi_assert(orientation < ViewPortOrientationMAX);
if(view_port_get_orientation(view_holder->view_port) != orientation) {
view_port_set_orientation(view_holder->view_port, orientation);
// we just rotated input keys, now it's time to sacrifice some input
view_holder->ongoing_input = 0;
}
view_set_update_callback(view_holder->view, view_holder_update);
view_set_update_callback_context(view_holder->view, view_holder);
view_enter(view_holder->view);
view_port_enabled_set(view_holder->view_port, true);
view_port_update(view_holder->view_port);
} else {
view_port_enabled_set(view_holder->view_port, false);
}
}
void view_holder_set_free_callback(
ViewHolder* view_holder,
FreeCallback free_callback,
void* free_context) {
furi_check(view_holder);
view_holder->free_callback = free_callback;
view_holder->free_context = free_context;
}
void* view_holder_get_free_context(ViewHolder* view_holder) {
return view_holder->free_context;
}
void view_holder_set_back_callback(
ViewHolder* view_holder,
BackCallback back_callback,
void* back_context) {
furi_check(view_holder);
view_holder->back_callback = back_callback;
view_holder->back_context = back_context;
}
void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
furi_check(view_holder);
furi_check(view_holder->gui == NULL);
furi_check(gui);
gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
view_holder->gui = gui;
}
void view_holder_update(View* view, void* context) {
furi_check(view);
furi_check(context);
ViewHolder* view_holder = context;
if(view == view_holder->view) {
view_port_update(view_holder->view_port);
}
}
void view_holder_send_to_front(ViewHolder* view_holder) {
furi_check(view_holder);
furi_check(view_holder->gui);
gui_view_port_send_to_front(view_holder->gui, view_holder->view_port);
}
void view_holder_send_to_back(ViewHolder* view_holder) {
furi_check(view_holder);
furi_check(view_holder->gui);
gui_view_port_send_to_back(view_holder->gui, view_holder->view_port);
}
static void view_holder_draw_callback(Canvas* canvas, void* context) {
ViewHolder* view_holder = context;
if(view_holder->view) {
view_draw(view_holder->view, canvas);
}
}
static void view_holder_input_callback(InputEvent* event, void* context) {
ViewHolder* view_holder = context;
uint8_t key_bit = (1 << event->key);
if(event->type == InputTypePress) {
view_holder->ongoing_input |= key_bit;
} else if(event->type == InputTypeRelease) {
view_holder->ongoing_input &= ~key_bit;
} else if(!(view_holder->ongoing_input & key_bit)) {
FURI_LOG_W(
TAG,
"non-complementary input, discarding key: %s, type: %s",
input_get_key_name(event->key),
input_get_type_name(event->type));
return;
}
bool is_consumed = false;
if(view_holder->view) {
is_consumed = view_input(view_holder->view, event);
}
if(!is_consumed && event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
if(view_holder->back_callback) {
view_holder->back_callback(view_holder->back_context);
}
}
}
}