mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-26 14:30:25 +00:00
f4122a924a
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
176 lines
5.1 KiB
C
176 lines
5.1 KiB
C
#include "view_holder.h"
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#include <gui/view_i.h>
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#define TAG "ViewHolder"
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struct ViewHolder {
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View* view;
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ViewPort* view_port;
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Gui* gui;
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FreeCallback free_callback;
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void* free_context;
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BackCallback back_callback;
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void* back_context;
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uint8_t ongoing_input;
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};
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static void view_holder_draw_callback(Canvas* canvas, void* context);
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static void view_holder_input_callback(InputEvent* event, void* context);
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ViewHolder* view_holder_alloc(void) {
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ViewHolder* view_holder = malloc(sizeof(ViewHolder));
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view_holder->view_port = view_port_alloc();
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view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
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view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
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view_port_enabled_set(view_holder->view_port, false);
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return view_holder;
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}
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void view_holder_free(ViewHolder* view_holder) {
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furi_check(view_holder);
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furi_check(view_holder->view == NULL);
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if(view_holder->gui) {
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gui_remove_view_port(view_holder->gui, view_holder->view_port);
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}
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view_port_free(view_holder->view_port);
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if(view_holder->free_callback) {
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view_holder->free_callback(view_holder->free_context);
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}
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free(view_holder);
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}
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void view_holder_set_view(ViewHolder* view_holder, View* view) {
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furi_check(view_holder);
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if(view_holder->view) {
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while(view_holder->ongoing_input) {
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furi_delay_tick(1);
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}
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view_exit(view_holder->view);
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view_set_update_callback(view_holder->view, NULL);
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view_set_update_callback_context(view_holder->view, NULL);
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}
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view_holder->view = view;
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if(view_holder->view) {
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const ViewPortOrientation orientation = (ViewPortOrientation)view->orientation;
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furi_assert(orientation < ViewPortOrientationMAX);
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if(view_port_get_orientation(view_holder->view_port) != orientation) {
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view_port_set_orientation(view_holder->view_port, orientation);
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// we just rotated input keys, now it's time to sacrifice some input
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view_holder->ongoing_input = 0;
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}
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view_set_update_callback(view_holder->view, view_holder_update);
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view_set_update_callback_context(view_holder->view, view_holder);
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view_enter(view_holder->view);
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view_port_enabled_set(view_holder->view_port, true);
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view_port_update(view_holder->view_port);
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} else {
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view_port_enabled_set(view_holder->view_port, false);
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}
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}
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void view_holder_set_free_callback(
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ViewHolder* view_holder,
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FreeCallback free_callback,
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void* free_context) {
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furi_check(view_holder);
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view_holder->free_callback = free_callback;
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view_holder->free_context = free_context;
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}
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void* view_holder_get_free_context(ViewHolder* view_holder) {
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return view_holder->free_context;
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}
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void view_holder_set_back_callback(
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ViewHolder* view_holder,
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BackCallback back_callback,
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void* back_context) {
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furi_check(view_holder);
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view_holder->back_callback = back_callback;
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view_holder->back_context = back_context;
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}
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void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
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furi_check(view_holder);
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furi_check(view_holder->gui == NULL);
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furi_check(gui);
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gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
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view_holder->gui = gui;
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}
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void view_holder_update(View* view, void* context) {
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furi_check(view);
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furi_check(context);
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ViewHolder* view_holder = context;
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if(view == view_holder->view) {
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view_port_update(view_holder->view_port);
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}
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}
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void view_holder_send_to_front(ViewHolder* view_holder) {
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furi_check(view_holder);
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furi_check(view_holder->gui);
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gui_view_port_send_to_front(view_holder->gui, view_holder->view_port);
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}
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void view_holder_send_to_back(ViewHolder* view_holder) {
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furi_check(view_holder);
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furi_check(view_holder->gui);
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gui_view_port_send_to_back(view_holder->gui, view_holder->view_port);
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}
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static void view_holder_draw_callback(Canvas* canvas, void* context) {
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ViewHolder* view_holder = context;
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if(view_holder->view) {
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view_draw(view_holder->view, canvas);
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}
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}
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static void view_holder_input_callback(InputEvent* event, void* context) {
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ViewHolder* view_holder = context;
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uint8_t key_bit = (1 << event->key);
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if(event->type == InputTypePress) {
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view_holder->ongoing_input |= key_bit;
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} else if(event->type == InputTypeRelease) {
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view_holder->ongoing_input &= ~key_bit;
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} else if(!(view_holder->ongoing_input & key_bit)) {
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FURI_LOG_W(
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TAG,
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"non-complementary input, discarding key: %s, type: %s",
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input_get_key_name(event->key),
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input_get_type_name(event->type));
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return;
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}
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bool is_consumed = false;
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if(view_holder->view) {
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is_consumed = view_input(view_holder->view, event);
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}
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if(!is_consumed && event->type == InputTypeShort) {
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if(event->key == InputKeyBack) {
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if(view_holder->back_callback) {
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view_holder->back_callback(view_holder->back_context);
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}
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}
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}
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}
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