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https://github.com/DarkFlippers/unleashed-firmware
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a7283280ef
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
53 lines
No EOL
1.7 KiB
C++
53 lines
No EOL
1.7 KiB
C++
#include "ibutton-scene-read.h"
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#include "../ibutton-app.h"
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#include "../ibutton-view-manager.h"
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#include "../ibutton-event.h"
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void iButtonSceneRead::on_enter(iButtonApp* app) {
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iButtonAppViewManager* view_manager = app->get_view_manager();
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Popup* popup = view_manager->get_popup();
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popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
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popup_set_text(popup, "waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
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view_manager->switch_to(iButtonAppViewManager::Type::iButtonAppViewPopup);
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app->get_key()->set_name("");
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app->get_key_worker()->start_read();
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}
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bool iButtonSceneRead::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeTick) {
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consumed = true;
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app->notify_red_blink();
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switch(app->get_key_worker()->read(app->get_key())) {
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case KeyReader::Error::EMPTY:
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break;
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case KeyReader::Error::OK:
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadSuccess);
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break;
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case KeyReader::Error::CRC_ERROR:
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadCRCError);
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break;
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case KeyReader::Error::NOT_ARE_KEY:
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app->switch_to_next_scene(iButtonApp::Scene::SceneReadNotKeyError);
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break;
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}
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}
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return consumed;
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}
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void iButtonSceneRead::on_exit(iButtonApp* app) {
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app->get_key_worker()->stop_read();
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Popup* popup = app->get_view_manager()->get_popup();
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popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
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popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
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popup_set_icon(popup, 0, 0, NULL);
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} |