mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-23 19:23:09 +00:00
ad421a81bc
* FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
378 lines
No EOL
9.3 KiB
C++
378 lines
No EOL
9.3 KiB
C++
#include "ibutton-app.h"
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#include <stdarg.h>
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#include <callback-connector.h>
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#include <m-string.h>
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#include <file-worker-cpp.h>
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#include <path.h>
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const char* iButtonApp::app_folder = "/any/ibutton";
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const char* iButtonApp::app_extension = ".ibtn";
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void iButtonApp::run(void* args) {
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iButtonEvent event;
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bool consumed;
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bool exit = false;
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make_app_folder();
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if(args && load_key((const char*)args)) {
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current_scene = Scene::SceneEmulate;
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}
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == iButtonEvent::Type::EventTypeBack) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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}
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iButtonApp::iButtonApp()
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: notification{"notification"} {
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api_hal_power_insomnia_enter();
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key_worker = new KeyWorker(&ibutton_gpio);
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// we need random
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srand(DWT->CYCCNT);
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}
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iButtonApp::~iButtonApp() {
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for(std::map<Scene, iButtonScene*>::iterator it = scenes.begin(); it != scenes.end(); ++it) {
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delete it->second;
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scenes.erase(it);
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}
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delete key_worker;
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api_hal_power_insomnia_exit();
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}
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iButtonAppViewManager* iButtonApp::get_view_manager() {
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return &view;
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}
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void iButtonApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::SceneExit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void iButtonApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::SceneStart;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::SceneStart) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool iButtonApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::SceneStart;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::SceneExit) break;
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}
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if(previous_scene == Scene::SceneExit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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iButtonApp::Scene iButtonApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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const GpioPin* iButtonApp::get_ibutton_pin() {
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// TODO open record
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return &ibutton_gpio;
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}
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KeyWorker* iButtonApp::get_key_worker() {
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return key_worker;
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}
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iButtonKey* iButtonApp::get_key() {
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return &key;
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}
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char* iButtonApp::get_file_name() {
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return file_name;
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}
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uint8_t iButtonApp::get_file_name_size() {
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return file_name_size;
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}
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void iButtonApp::notify_green_blink() {
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notification_message(notification, &sequence_blink_green_10);
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}
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void iButtonApp::notify_yellow_blink() {
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notification_message(notification, &sequence_blink_yellow_10);
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}
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void iButtonApp::notify_red_blink() {
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notification_message(notification, &sequence_blink_red_10);
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}
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void iButtonApp::notify_error() {
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notification_message(notification, &sequence_error);
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}
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void iButtonApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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void iButtonApp::notify_green_on() {
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notification_message_block(notification, &sequence_set_green_255);
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}
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void iButtonApp::notify_green_off() {
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notification_message(notification, &sequence_reset_green);
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}
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void iButtonApp::notify_red_on() {
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notification_message_block(notification, &sequence_set_red_255);
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}
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void iButtonApp::notify_red_off() {
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notification_message(notification, &sequence_reset_red);
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}
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void iButtonApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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char* iButtonApp::get_text_store() {
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return text_store;
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}
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uint8_t iButtonApp::get_text_store_size() {
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return text_store_size;
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}
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void iButtonApp::generate_random_name(char* name, uint8_t max_name_size) {
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const uint8_t prefix_size = 9;
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const char* prefix[prefix_size] = {
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"ancient",
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"hollow",
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"strange",
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"disappeared",
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"unknown",
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"unthinkable",
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"unnamable",
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"nameless",
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"my",
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};
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const uint8_t suffix_size = 8;
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const char* suffix[suffix_size] = {
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"door",
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"entrance",
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"doorway",
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"entry",
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"portal",
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"entree",
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"opening",
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"crack",
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};
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sniprintf(
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name, max_name_size, "%s_%s", prefix[rand() % prefix_size], suffix[rand() % suffix_size]);
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// to upper
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name[0] = name[0] - 0x20;
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}
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// file managment
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bool iButtonApp::save_key(const char* key_name) {
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// Create ibutton directory if necessary
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make_app_folder();
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FileWorkerCpp file_worker;
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string_t key_file_name;
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bool result = false;
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// First remove key if it was saved
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string_init_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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if(!file_worker.remove(string_get_cstr(key_file_name))) {
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string_clear(key_file_name);
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return false;
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};
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// Save the key
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get_key()->set_name(key_name);
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string_printf(key_file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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bool res = file_worker.open(string_get_cstr(key_file_name), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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string_clear(key_file_name);
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if(res) {
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// type header
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const char* key_type = "E ";
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switch(get_key()->get_key_type()) {
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case iButtonKeyType::KeyCyfral:
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key_type = "C ";
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break;
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case iButtonKeyType::KeyDallas:
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key_type = "D ";
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break;
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case iButtonKeyType::KeyMetakom:
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key_type = "M ";
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break;
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}
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if(!file_worker.write(key_type, 2)) {
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file_worker.close();
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return false;
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}
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if(!file_worker.write_hex(get_key()->get_data(), get_key()->get_type_data_size())) {
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file_worker.close();
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return false;
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}
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result = true;
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}
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file_worker.close();
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return result;
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}
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bool iButtonApp::load_key_data(string_t key_path) {
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FileWorkerCpp file_worker;
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// Open key file
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if(!file_worker.open(string_get_cstr(key_path), FSAM_READ, FSOM_OPEN_EXISTING)) {
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file_worker.close();
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return false;
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}
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const uint8_t byte_text_size = 4;
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char byte_text[byte_text_size] = {0, 0, 0, 0};
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// Load type header
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if(!file_worker.read(byte_text, 2)) {
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file_worker.close();
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return false;
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}
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iButtonKeyType key_type = iButtonKeyType::KeyCyfral;
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if(strcmp(byte_text, "C ") == 0) {
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key_type = iButtonKeyType::KeyCyfral;
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} else if(strcmp(byte_text, "M ") == 0) {
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key_type = iButtonKeyType::KeyMetakom;
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} else if(strcmp(byte_text, "D ") == 0) {
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key_type = iButtonKeyType::KeyDallas;
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} else {
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file_worker.show_error("Cannot parse\nkey file");
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file_worker.close();
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return false;
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}
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iButtonKeyType old_type = get_key()->get_key_type();
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get_key()->set_type(key_type);
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE] = {0, 0, 0, 0, 0, 0, 0, 0};
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if(!file_worker.read_hex(key_data, get_key()->get_type_data_size())) {
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get_key()->set_type(old_type);
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file_worker.close();
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return false;
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}
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file_worker.close();
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get_key()->set_data(key_data, IBUTTON_KEY_DATA_SIZE);
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return true;
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}
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bool iButtonApp::load_key(const char* key_name) {
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bool result = false;
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string_t key_path;
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string_init_set_str(key_path, key_name);
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result = load_key_data(key_path);
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if(result) {
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path_extract_filename_no_ext(key_name, key_path);
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get_key()->set_name(string_get_cstr(key_path));
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}
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string_clear(key_path);
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return result;
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}
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bool iButtonApp::load_key() {
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bool result = false;
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FileWorkerCpp file_worker;
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// Input events and views are managed by file_select
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bool res = file_worker.file_select(
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app_folder, app_extension, get_file_name(), get_file_name_size(), get_key()->get_name());
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if(res) {
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string_t key_str;
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// Get key file path
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string_init_printf(key_str, "%s/%s%s", app_folder, get_file_name(), app_extension);
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result = load_key_data(key_str);
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if(result) {
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get_key()->set_name(get_file_name());
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}
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string_clear(key_str);
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}
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return result;
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}
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bool iButtonApp::delete_key() {
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string_t file_name;
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bool result = false;
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FileWorkerCpp file_worker;
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string_init_printf(file_name, "%s/%s%s", app_folder, get_key()->get_name(), app_extension);
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result = file_worker.remove(string_get_cstr(file_name));
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string_clear(file_name);
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return result;
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}
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void iButtonApp::make_app_folder() {
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FileWorkerCpp file_worker;
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file_worker.mkdir(app_folder);
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} |