mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
ad421a81bc
* FS-Api: removed datetime manipulation functions and most of the file flags * Filesystem: common proxy api * Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance. * Storage: sd mount and sd file open * Storage: sd file close * Storage: temporary test app * Storage: free filedata on close * Storage: sd file read and write * Storage: added internal storage (LittleFS) * Storage: renamed internal commands * Storage: seek, tell, truncate, size, sync, eof * Storage: error descriptions * Storage: directory management api (open, close, read, rewind) * Storage: common management api (stat, fs_stat, remove, rename, mkdir) * Dolphin app and Notifications app now use raw storage. * Storage: storage statuses renamed. Implemented sd card icon. * Storage: added raw sd-card api. * Storage settings: work started * Assets: use new icons approach * Storage settings: working storage settings * Storage: completely redesigned api, no longer sticking out FS_Api * Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file * Storage: cli info and format commands * Storage-cli: file list * Storage: a simpler and more reliable api * FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service. * Storage-cli: accommodate to the new cli api. * Storage: filesystem api is separated into internal and common api. * Cli: added the ability to print the list of free heap blocks * Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags. * Storage settings: added the ability to benchmark the SD card. * Gui module file select: uses new storage api * Apps: removed deprecated sd_card_test application * Args lib: support for enquoted arguments * Dialogs: a new gui app for simple non-asynchronous apps * Dialogs: view holder for easy single view work * File worker: use new storage api * IButton and lfrrfid apps: save keys to any storage * Apps: fix ibutton and lfrfid stack, remove sd_card_test. * SD filesystem: app removed * File worker: fixed api pointer type * Subghz: loading assets using the new storage api * NFC: use the new storage api * Dialogs: the better api for the message element * Archive: use new storage api * Irda: changed assest path, changed app path * FileWorker: removed unused file_buf_cnt * Storage: copying and renaming files now works between storages * Storage cli: read, copy, remove, rename commands * Archive: removed commented code * Storage cli: write command * Applications: add SRV_STORAGE and SRV_DIALOGS * Internal-storage: removed * Storage: improved api * Storage app: changed api pointer from StorageApp to Storage * Storage: better file_id handling * Storage: more consistent errors * Loader: support for NULL icons * Storage: do nothing with the lfs file or directory if it is not open * Storage: fix typo * Storage: minor float usage cleanup, rename some symbols. * Storage: compact doxygen comments. Co-authored-by: あく <alleteam@gmail.com>
130 lines
No EOL
3.5 KiB
C
130 lines
No EOL
3.5 KiB
C
#include "view-holder.h"
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#include <gui/view_i.h>
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struct ViewHolder {
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View* view;
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ViewPort* view_port;
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Gui* gui;
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FreeCallback free_callback;
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void* free_context;
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BackCallback back_callback;
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void* back_context;
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};
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static void view_holder_draw_callback(Canvas* canvas, void* context);
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static void view_holder_input_callback(InputEvent* event, void* context);
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ViewHolder* view_holder_alloc() {
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ViewHolder* view_holder = furi_alloc(sizeof(ViewHolder));
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view_holder->view_port = view_port_alloc();
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view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
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view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
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view_port_enabled_set(view_holder->view_port, false);
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return view_holder;
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}
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void view_holder_free(ViewHolder* view_holder) {
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furi_assert(view_holder);
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if(view_holder->gui) {
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gui_remove_view_port(view_holder->gui, view_holder->view_port);
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}
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view_port_free(view_holder->view_port);
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if(view_holder->free_callback) {
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view_holder->free_callback(view_holder->free_context);
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}
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free(view_holder);
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}
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void view_holder_set_view(ViewHolder* view_holder, View* view) {
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furi_assert(view_holder);
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if(view_holder->view) {
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view_set_update_callback(view_holder->view, NULL);
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view_set_update_callback_context(view_holder->view, NULL);
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}
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view_holder->view = view;
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if(view_holder->view) {
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view_set_update_callback(view_holder->view, view_holder_update);
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view_set_update_callback_context(view_holder->view, view_holder);
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}
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}
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void view_holder_set_free_callback(
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ViewHolder* view_holder,
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FreeCallback free_callback,
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void* free_context) {
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furi_assert(view_holder);
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view_holder->free_callback = free_callback;
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view_holder->free_context = free_context;
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}
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void* view_holder_get_free_context(ViewHolder* view_holder) {
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return view_holder->free_context;
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}
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void view_holder_set_back_callback(
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ViewHolder* view_holder,
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BackCallback back_callback,
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void* back_context) {
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furi_assert(view_holder);
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view_holder->back_callback = back_callback;
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view_holder->back_context = back_context;
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}
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void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
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furi_assert(gui);
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furi_assert(view_holder);
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view_holder->gui = gui;
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gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
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}
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void view_holder_start(ViewHolder* view_holder) {
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view_port_enabled_set(view_holder->view_port, true);
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}
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void view_holder_stop(ViewHolder* view_holder) {
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view_port_enabled_set(view_holder->view_port, false);
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}
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void view_holder_update(View* view, void* context) {
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furi_assert(view);
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furi_assert(context);
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ViewHolder* view_holder = context;
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if(view == view_holder->view) {
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view_port_update(view_holder->view_port);
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}
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}
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static void view_holder_draw_callback(Canvas* canvas, void* context) {
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ViewHolder* view_holder = context;
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if(view_holder->view) {
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view_draw(view_holder->view, canvas);
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}
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}
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static void view_holder_input_callback(InputEvent* event, void* context) {
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ViewHolder* view_holder = context;
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bool is_consumed = false;
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if(view_holder->view) {
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is_consumed = view_input(view_holder->view, event);
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}
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if(!is_consumed && event->type == InputTypeShort) {
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if(event->key == InputKeyBack) {
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if(view_holder->back_callback) {
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view_holder->back_callback(view_holder->back_context);
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}
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}
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}
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} |