unleashed-firmware/applications/dialogs/view_holder.c
SG ad421a81bc
[FL-1191][FL-1524] Filesystem rework (#568)
* FS-Api: removed datetime manipulation functions and most of the file flags
* Filesystem: common proxy api
* Filesystem: renamed to Storage. Work has begun on a glue layer. Added functions for reentrance.
* Storage: sd mount and sd file open
* Storage: sd file close
* Storage: temporary test app
* Storage: free filedata on close
* Storage: sd file read and write
* Storage: added internal storage (LittleFS)
* Storage: renamed internal commands
* Storage: seek, tell, truncate, size, sync, eof
* Storage: error descriptions
* Storage: directory management api (open, close, read, rewind)
* Storage: common management api (stat, fs_stat, remove, rename, mkdir)
* Dolphin app and Notifications app now use raw storage.
* Storage: storage statuses renamed. Implemented sd card icon.
* Storage: added raw sd-card api.
* Storage settings: work started
* Assets: use new icons approach
* Storage settings: working storage settings
* Storage: completely redesigned api, no longer sticking out FS_Api
* Storage: more simplified api, getting error_id from file is hidden from user, pointer to api is hidden inside file
* Storage: cli info and format commands
* Storage-cli: file list
* Storage: a simpler and more reliable api
* FatFS: slightly lighter and faster config. Also disabled reentrancy and file locking functions. They moved to a storage service.
* Storage-cli: accommodate to the new cli api.
* Storage: filesystem api is separated into internal and common api.
* Cli: added the ability to print the list of free heap blocks
* Storage: uses a list instead of an array to store the StorageFile. Rewrote api calls to use semaphores instead of thread flags.
* Storage settings: added the ability to benchmark the SD card.
* Gui module file select: uses new storage api
* Apps: removed deprecated sd_card_test application
* Args lib: support for enquoted arguments
* Dialogs: a new gui app for simple non-asynchronous apps
* Dialogs: view holder for easy single view work
* File worker: use new storage api
* IButton and lfrrfid apps: save keys to any storage
* Apps: fix ibutton and lfrfid stack, remove sd_card_test.
* SD filesystem: app removed
* File worker: fixed api pointer type
* Subghz: loading assets using the new storage api
* NFC: use the new storage api
* Dialogs: the better api for the message element
* Archive: use new storage api
* Irda: changed assest path, changed app path
* FileWorker: removed unused file_buf_cnt
* Storage: copying and renaming files now works between storages
* Storage cli: read, copy, remove, rename commands
* Archive: removed commented code
* Storage cli: write command
* Applications: add SRV_STORAGE and SRV_DIALOGS
* Internal-storage: removed
* Storage: improved api
* Storage app: changed api pointer from StorageApp to Storage
* Storage: better file_id handling
* Storage: more consistent errors
* Loader: support for NULL icons
* Storage: do nothing with the lfs file or directory if it is not open
* Storage: fix typo
* Storage: minor float usage cleanup, rename some symbols.
* Storage: compact doxygen comments.

Co-authored-by: あく <alleteam@gmail.com>
2021-07-23 15:20:19 +03:00

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3.5 KiB
C

#include "view-holder.h"
#include <gui/view_i.h>
struct ViewHolder {
View* view;
ViewPort* view_port;
Gui* gui;
FreeCallback free_callback;
void* free_context;
BackCallback back_callback;
void* back_context;
};
static void view_holder_draw_callback(Canvas* canvas, void* context);
static void view_holder_input_callback(InputEvent* event, void* context);
ViewHolder* view_holder_alloc() {
ViewHolder* view_holder = furi_alloc(sizeof(ViewHolder));
view_holder->view_port = view_port_alloc();
view_port_draw_callback_set(view_holder->view_port, view_holder_draw_callback, view_holder);
view_port_input_callback_set(view_holder->view_port, view_holder_input_callback, view_holder);
view_port_enabled_set(view_holder->view_port, false);
return view_holder;
}
void view_holder_free(ViewHolder* view_holder) {
furi_assert(view_holder);
if(view_holder->gui) {
gui_remove_view_port(view_holder->gui, view_holder->view_port);
}
view_port_free(view_holder->view_port);
if(view_holder->free_callback) {
view_holder->free_callback(view_holder->free_context);
}
free(view_holder);
}
void view_holder_set_view(ViewHolder* view_holder, View* view) {
furi_assert(view_holder);
if(view_holder->view) {
view_set_update_callback(view_holder->view, NULL);
view_set_update_callback_context(view_holder->view, NULL);
}
view_holder->view = view;
if(view_holder->view) {
view_set_update_callback(view_holder->view, view_holder_update);
view_set_update_callback_context(view_holder->view, view_holder);
}
}
void view_holder_set_free_callback(
ViewHolder* view_holder,
FreeCallback free_callback,
void* free_context) {
furi_assert(view_holder);
view_holder->free_callback = free_callback;
view_holder->free_context = free_context;
}
void* view_holder_get_free_context(ViewHolder* view_holder) {
return view_holder->free_context;
}
void view_holder_set_back_callback(
ViewHolder* view_holder,
BackCallback back_callback,
void* back_context) {
furi_assert(view_holder);
view_holder->back_callback = back_callback;
view_holder->back_context = back_context;
}
void view_holder_attach_to_gui(ViewHolder* view_holder, Gui* gui) {
furi_assert(gui);
furi_assert(view_holder);
view_holder->gui = gui;
gui_add_view_port(gui, view_holder->view_port, GuiLayerFullscreen);
}
void view_holder_start(ViewHolder* view_holder) {
view_port_enabled_set(view_holder->view_port, true);
}
void view_holder_stop(ViewHolder* view_holder) {
view_port_enabled_set(view_holder->view_port, false);
}
void view_holder_update(View* view, void* context) {
furi_assert(view);
furi_assert(context);
ViewHolder* view_holder = context;
if(view == view_holder->view) {
view_port_update(view_holder->view_port);
}
}
static void view_holder_draw_callback(Canvas* canvas, void* context) {
ViewHolder* view_holder = context;
if(view_holder->view) {
view_draw(view_holder->view, canvas);
}
}
static void view_holder_input_callback(InputEvent* event, void* context) {
ViewHolder* view_holder = context;
bool is_consumed = false;
if(view_holder->view) {
is_consumed = view_input(view_holder->view, event);
}
if(!is_consumed && event->type == InputTypeShort) {
if(event->key == InputKeyBack) {
if(view_holder->back_callback) {
view_holder->back_callback(view_holder->back_context);
}
}
}
}