mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 13:33:06 +00:00
114 lines
2.7 KiB
C
114 lines
2.7 KiB
C
#pragma once
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#include <gui/icon.h>
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#ifndef _sprites_h
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#define _sprites_h
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#define bmp_font_width 24 // in bytes
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#define bmp_font_height 6
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#define bmp_font_width_pxs 192
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#define bmp_font_height_pxs 48
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#define CHAR_MAP " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ.,-_(){}[]#"
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#define CHAR_WIDTH 4
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#define CHAR_HEIGHT 6
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#define BMP_GUN_WIDTH 32
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#define BMP_GUN_HEIGHT 32
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#define BMP_FIRE_WIDTH 24
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#define BMP_FIRE_HEIGHT 20
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#define BMP_IMP_WIDTH 32
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#define BMP_IMP_HEIGHT 32
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#define BMP_IMP_COUNT 5
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#define BMP_FIREBALL_WIDTH 16
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#define BMP_FIREBALL_HEIGHT 16
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#define BMP_DOOR_WIDTH 100
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#define BMP_DOOR_HEIGHT 100
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#define BMP_ITEMS_WIDTH 16
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#define BMP_ITEMS_HEIGHT 16
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#define BMP_ITEMS_COUNT 2
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#define BMP_LOGO_WIDTH 128
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#define BMP_LOGO_HEIGHT 64
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#define GRADIENT_WIDTH 2
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#define GRADIENT_HEIGHT 8
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#define GRADIENT_COUNT 8
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#define GRADIENT_WHITE 7
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#define GRADIENT_BLACK 0
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// Inverted icons
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extern const Icon I_fire_inv;
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extern const Icon I_gun_inv;
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extern const Icon I_gun_mask_inv;
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extern const Icon I_logo_inv;
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// Fonts
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extern const uint8_t zero[];
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extern const uint8_t one[];
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extern const uint8_t two[];
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extern const uint8_t three[];
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extern const uint8_t four[];
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extern const uint8_t five[];
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extern const uint8_t six[];
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extern const uint8_t seven[];
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extern const uint8_t eight[];
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extern const uint8_t nine[];
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extern const uint8_t A[];
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extern const uint8_t B[];
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extern const uint8_t C[];
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extern const uint8_t D[];
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extern const uint8_t E[];
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extern const uint8_t F[];
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extern const uint8_t G[];
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extern const uint8_t H[];
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extern const uint8_t I[];
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extern const uint8_t J[];
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extern const uint8_t K[];
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extern const uint8_t L[];
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extern const uint8_t M[];
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extern const uint8_t N[];
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extern const uint8_t O[];
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extern const uint8_t P[];
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extern const uint8_t Q[];
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extern const uint8_t R[];
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extern const uint8_t S[];
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extern const uint8_t T[];
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extern const uint8_t U[];
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extern const uint8_t V[];
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extern const uint8_t W[];
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extern const uint8_t X[];
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extern const uint8_t Y[];
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extern const uint8_t Z[];
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extern const uint8_t dot[];
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extern const uint8_t comma[];
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extern const uint8_t dash[];
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extern const uint8_t underscore[];
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extern const uint8_t bracket_open[];
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extern const uint8_t bracket_close[];
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extern const uint8_t cross_left[];
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extern const uint8_t cross_right[];
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extern const uint8_t pacman_left[];
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extern const uint8_t pacman_right[];
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extern const uint8_t box[];
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extern const uint8_t* char_arr[48];
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extern const uint8_t gradient[];
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//extern const uint8_t gun[]
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//extern const uint8_t gun_mask[]
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extern const uint8_t gun[];
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extern const uint8_t gun_mask[];
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extern const uint8_t imp_inv[];
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extern const uint8_t imp_mask_inv[];
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extern const uint8_t fireball[];
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extern const uint8_t fireball_mask[];
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extern const uint8_t item[];
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extern const uint8_t item_mask[];
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extern const uint8_t door[];
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#endif
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