unleashed-firmware/applications/ibutton/ibutton_i.h
hedger 056446dfed
[FL-2675] /int space reservation (#1448)
* storage: added global #defines for /int, /ext & /any
* storage: introduced PATH_EXT, PATH_INT& PATH_ANY macros
* core apps: moved hardcoded config files names to separate headers; prefixed them with "."; updater: added file name migration to new naming convention on backup extraction
* storage: fixed storage_merge_recursive handling of complex directory structures; storage_move_to_sd: changed data migration logic to all non-dot files & all folders
* core: added macro aliases for core record names
* Bumped protobuf commit pointer
* storage: reserved 5 pages in /int; denying write&creation of non-dot files when running out of free space

Co-authored-by: あく <alleteam@gmail.com>
2022-07-26 21:21:51 +09:00

89 lines
2.3 KiB
C

#pragma once
#include "ibutton.h"
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <notification/notification_messages.h>
#include <one_wire/ibutton/ibutton_worker.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#include <gui/modules/submenu.h>
#include <gui/modules/popup.h>
#include <gui/modules/dialog_ex.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/widget.h>
#include "ibutton_custom_event.h"
#include "scenes/ibutton_scene.h"
#define IBUTTON_FILE_NAME_SIZE 100
#define IBUTTON_TEXT_STORE_SIZE 128
#define IBUTTON_APP_FOLDER ANY_PATH("ibutton")
#define IBUTTON_APP_EXTENSION ".ibtn"
#define IBUTTON_APP_FILE_TYPE "Flipper iButton key"
struct iButton {
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Gui* gui;
Storage* storage;
DialogsApp* dialogs;
NotificationApp* notifications;
iButtonWorker* key_worker;
iButtonKey* key;
string_t file_path;
char text_store[IBUTTON_TEXT_STORE_SIZE + 1];
Submenu* submenu;
ByteInput* byte_input;
TextInput* text_input;
Popup* popup;
Widget* widget;
DialogEx* dialog_ex;
void* rpc_ctx;
};
typedef enum {
iButtonViewSubmenu,
iButtonViewByteInput,
iButtonViewTextInput,
iButtonViewPopup,
iButtonViewWidget,
iButtonViewDialogEx,
} iButtonView;
typedef enum {
iButtonNotificationMessageError,
iButtonNotificationMessageSuccess,
iButtonNotificationMessageReadStart,
iButtonNotificationMessageEmulateStart,
iButtonNotificationMessageYellowBlink,
iButtonNotificationMessageEmulateBlink,
iButtonNotificationMessageRedOn,
iButtonNotificationMessageRedOff,
iButtonNotificationMessageGreenOn,
iButtonNotificationMessageGreenOff,
iButtonNotificationMessageBlinkStop,
} iButtonNotificationMessage;
bool ibutton_file_select(iButton* ibutton);
bool ibutton_save_key(iButton* ibutton, const char* key_name);
bool ibutton_delete_key(iButton* ibutton);
void ibutton_text_store_set(iButton* ibutton, const char* text, ...);
void ibutton_text_store_clear(iButton* ibutton);
void ibutton_switch_to_previous_scene_one_of(
iButton* ibutton,
const uint32_t* scene_ids,
size_t scene_ids_size);
void ibutton_notification_message(iButton* ibutton, uint32_t message);