unleashed-firmware/assets
gornekich f0d4584b40
[FL-2119] BT HID App (#888)
* view_dispatcher: add default back processing for Long events
* assets: add ble connected and disconnected assets
* bt keyboard: introduce new application
* bt keyboard: add logic to keyboard mode
* bt: remove debug ble hid application
* bt hid: introduce media controller
* gui canvas: rename CanvasFontDirection -> CanvasDirection
* gui canvas: add arrow element
* assets: update finilized assets
* bt hid: finalise keynote GUI
* bt hid: finalise media player GUI
* bt: add media key buttons support
* bt: add exit confirm view
* bt: change Clicker -> Remote
* bt: support f6 target
* bt: hopefully final bt hid design
* bt hid: add blue led notification when device is connected
* bt: leave only bt clicker for now
* bt: add display notification on pin code show event
2021-12-15 20:39:06 +03:00
..
compiled [FL-2119] BT HID App (#888) 2021-12-15 20:39:06 +03:00
icons [FL-2119] BT HID App (#888) 2021-12-15 20:39:06 +03:00
protobuf@f6fdc10e6d Rpc: implement SystemFactoryReset (#890) 2021-12-10 14:51:36 +03:00
resources SubGhz: fix GUI ReadRAW and add new man (#843) 2021-11-26 17:01:03 +03:00
.gitignore Assets, Icons, UI toolkit. Part 1. (#202) 2020-10-26 20:00:17 +03:00
assets.mk Rpc: StorageInfo, StorageRename, SystemReboot, SystemDeviceInfo (bonus: +FuriHalInfo) (#862) 2021-12-07 16:47:20 +03:00
Makefile [FL-1721] Bluetooth refactoring (#747) 2021-10-12 19:41:42 +03:00
ReadMe.md Fix typos (#857) 2021-12-01 02:53:53 +03:00

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.