mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
877c5c8122
* Ibutton, Infrared, LfRFID GUI fixes * Loading screens update Co-authored-by: あく <alleteam@gmail.com>
63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
#include "../ibutton_i.h"
|
|
|
|
typedef enum {
|
|
SubmenuIndexSave,
|
|
SubmenuIndexEmulate,
|
|
SubmenuIndexWrite,
|
|
} SubmenuIndex;
|
|
|
|
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
|
|
}
|
|
|
|
void ibutton_scene_read_key_menu_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Submenu* submenu = ibutton->submenu;
|
|
|
|
submenu_add_item(
|
|
submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
|
|
submenu_add_item(
|
|
submenu,
|
|
"Emulate",
|
|
SubmenuIndexEmulate,
|
|
ibutton_scene_read_key_menu_submenu_callback,
|
|
ibutton);
|
|
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
|
|
submenu_add_item(
|
|
submenu,
|
|
"Write",
|
|
SubmenuIndexWrite,
|
|
ibutton_scene_read_key_menu_submenu_callback,
|
|
ibutton);
|
|
}
|
|
submenu_set_selected_item(
|
|
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
|
|
}
|
|
|
|
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
scene_manager_set_scene_state(
|
|
ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
|
|
consumed = true;
|
|
if(event.event == SubmenuIndexSave) {
|
|
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
|
|
} else if(event.event == SubmenuIndexEmulate) {
|
|
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
|
|
} else if(event.event == SubmenuIndexWrite) {
|
|
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_read_key_menu_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
submenu_reset(ibutton->submenu);
|
|
}
|