mirror of
https://github.com/DarkFlippers/unleashed-firmware
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e121e6a287
* Fix for spelling * Review iteration Co-authored-by: あく <alleteam@gmail.com>
189 lines
6.2 KiB
C
189 lines
6.2 KiB
C
#pragma once
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#include <furi.h>
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#include "filesystem_api_defines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** File type */
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typedef enum {
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FileTypeClosed, /**< Closed file */
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FileTypeOpenDir, /**< Open dir */
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FileTypeOpenFile, /**< Open file */
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} FileType;
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/** Structure that hold file index and returned api errors */
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struct File {
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uint32_t file_id; /**< File ID for internal references */
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FileType type;
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FS_Error error_id; /**< Standard API error from FS_Error enum */
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int32_t internal_error_id; /**< Internal API error value */
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void* storage;
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};
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/** File api structure
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* @var FS_File_Api::open
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* @brief Open file
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* @param file pointer to file object, filled by api
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* @param path path to file
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* @param access_mode access mode from FS_AccessMode
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* @param open_mode open mode from FS_OpenMode
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* @return success flag
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*
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* @var FS_File_Api::close
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* @brief Close file
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* @param file pointer to file object
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* @return success flag
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*
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* @var FS_File_Api::read
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* @brief Read bytes from file to buffer
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* @param file pointer to file object
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* @param buff pointer to buffer for reading
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* @param bytes_to_read how many bytes to read, must be smaller or equal to buffer size
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* @return how many bytes actually has been read
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*
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* @var FS_File_Api::write
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* @brief Write bytes from buffer to file
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* @param file pointer to file object
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* @param buff pointer to buffer for writing
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* @param bytes_to_read how many bytes to write, must be smaller or equal to buffer size
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* @return how many bytes actually has been written
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*
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* @var FS_File_Api::seek
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* @brief Move r/w pointer
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* @param file pointer to file object
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* @param offset offset to move r/w pointer
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* @param from_start set offset from start, or from current position
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* @return success flag
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*
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* @var FS_File_Api::tell
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* @brief Get r/w pointer position
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* @param file pointer to file object
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* @return current r/w pointer position
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*
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* @var FS_File_Api::truncate
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* @brief Truncate file size to current r/w pointer position
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* @param file pointer to file object
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* @return success flag
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*
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* @var FS_File_Api::size
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* @brief Fet file size
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* @param file pointer to file object
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* @return file size
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*
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* @var FS_File_Api::sync
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* @brief Write file cache to storage
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* @param file pointer to file object
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* @return success flag
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*
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* @var FS_File_Api::eof
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* @brief Checks that the r/w pointer is at the end of the file
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* @param file pointer to file object
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* @return end of file flag
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*/
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typedef struct {
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bool (*const open)(
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void* context,
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File* file,
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const char* path,
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FS_AccessMode access_mode,
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FS_OpenMode open_mode);
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bool (*const close)(void* context, File* file);
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uint16_t (*read)(void* context, File* file, void* buff, uint16_t bytes_to_read);
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uint16_t (*write)(void* context, File* file, const void* buff, uint16_t bytes_to_write);
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bool (*const seek)(void* context, File* file, uint32_t offset, bool from_start);
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uint64_t (*tell)(void* context, File* file);
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bool (*const truncate)(void* context, File* file);
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uint64_t (*size)(void* context, File* file);
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bool (*const sync)(void* context, File* file);
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bool (*const eof)(void* context, File* file);
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} FS_File_Api;
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/** Dir api structure
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* @var FS_Dir_Api::open
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* @brief Open directory to get objects from
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* @param file pointer to file object, filled by api
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* @param path path to directory
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* @return success flag
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*
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* @var FS_Dir_Api::close
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* @brief Close directory
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* @param file pointer to file object
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* @return success flag
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*
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* @var FS_Dir_Api::read
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* @brief Read next object info in directory
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* @param file pointer to file object
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* @param fileinfo pointer to read FileInfo, can be NULL
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* @param name pointer to name buffer, can be NULL
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* @param name_length name buffer length
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* @return success flag (if next object not exist also returns false and set error_id to FSE_NOT_EXIST)
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*
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* @var FS_Dir_Api::rewind
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* @brief Rewind to first object info in directory
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* @param file pointer to file object
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* @return success flag
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*/
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typedef struct {
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bool (*const open)(void* context, File* file, const char* path);
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bool (*const close)(void* context, File* file);
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bool (*const read)(
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void* context,
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File* file,
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FileInfo* fileinfo,
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char* name,
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uint16_t name_length);
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bool (*const rewind)(void* context, File* file);
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} FS_Dir_Api;
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/** Common api structure
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* @var FS_Common_Api::stat
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* @brief Open directory to get objects from
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* @param path path to file/directory
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* @param fileinfo pointer to read FileInfo, can be NULL
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* @param name pointer to name buffer, can be NULL
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* @param name_length name buffer length
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* @return FS_Error error info
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*
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* @var FS_Common_Api::remove
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* @brief Remove file/directory from storage,
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* directory must be empty,
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* file/directory must not be opened,
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* file/directory must not have FSF_READ_ONLY flag
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* @param path path to file/directory
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* @return FS_Error error info
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*
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* @var FS_Common_Api::mkdir
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* @brief Create new directory
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* @param path path to new directory
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* @return FS_Error error info
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*
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* @var FS_Common_Api::fs_info
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* @brief Get total and free space storage values
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* @param fs_path path of fs
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* @param total_space pointer to total space value
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* @param free_space pointer to free space value
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* @return FS_Error error info
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*/
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typedef struct {
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FS_Error (*const stat)(void* context, const char* path, FileInfo* fileinfo);
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FS_Error (*const remove)(void* context, const char* path);
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FS_Error (*const mkdir)(void* context, const char* path);
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FS_Error (*const fs_info)(
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void* context,
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const char* fs_path,
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uint64_t* total_space,
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uint64_t* free_space);
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} FS_Common_Api;
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/** Full filesystem api structure */
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typedef struct {
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const FS_File_Api file;
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const FS_Dir_Api dir;
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const FS_Common_Api common;
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} FS_Api;
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#ifdef __cplusplus
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}
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#endif
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