mirror of
https://github.com/DarkFlippers/unleashed-firmware
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86 lines
2.6 KiB
C
86 lines
2.6 KiB
C
#include "../infrared_i.h"
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#include "common/infrared_scene_universal_common.h"
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void infrared_scene_universal_audio_on_enter(void* context) {
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infrared_scene_universal_common_on_enter(context);
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Infrared* infrared = context;
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ButtonPanel* button_panel = infrared->button_panel;
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InfraredBruteForce* brute_force = infrared->brute_force;
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infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/audio.ir"));
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//TODO Improve Audio universal remote
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button_panel_reserve(button_panel, 2, 2);
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uint32_t i = 0;
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button_panel_add_item(
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button_panel,
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i,
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0,
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0,
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3,
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19,
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&I_Power_25x27,
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&I_Power_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "POWER");
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button_panel_add_item(
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button_panel,
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i,
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1,
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0,
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36,
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19,
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&I_Mute_25x27,
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&I_Mute_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "MUTE");
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button_panel_add_item(
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button_panel,
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i,
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0,
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1,
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3,
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64,
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&I_Vol_up_25x27,
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&I_Vol_up_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "VOL+");
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button_panel_add_item(
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button_panel,
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i,
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1,
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1,
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36,
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64,
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&I_Vol_down_25x27,
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&I_Vol_down_hvr_25x27,
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infrared_scene_universal_common_item_callback,
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context);
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infrared_brute_force_add_record(brute_force, i++, "VOL-");
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button_panel_add_label(button_panel, 5, 11, FontSecondary, "Audio remote");
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button_panel_add_label(button_panel, 17, 60, FontSecondary, "Volume");
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view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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infrared_show_loading_popup(infrared, true);
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bool success = infrared_brute_force_calculate_messages(brute_force);
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infrared_show_loading_popup(infrared, false);
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if(!success) {
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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}
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}
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bool infrared_scene_universal_audio_on_event(void* context, SceneManagerEvent event) {
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return infrared_scene_universal_common_on_event(context, event);
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}
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void infrared_scene_universal_audio_on_exit(void* context) {
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infrared_scene_universal_common_on_exit(context);
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}
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