mirror of
https://github.com/DarkFlippers/unleashed-firmware
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aa20a78b0e
* Add bootloader versioning * Move some logic to api-hal-version * Backport to f4 * Dolphin: update version screen layout, make it more readable Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
56 lines
1.2 KiB
C
56 lines
1.2 KiB
C
#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <gui/canvas.h>
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#include <input/input.h>
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#include <furi.h>
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// Idle scree
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typedef enum {
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DolphinViewIdleMain,
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DolphinViewFirstStart,
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DolphinViewIdleUp,
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DolphinViewIdleDown,
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DolphinViewHwMismatch,
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DolphinViewLockMenu,
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} DolphinViewIdle;
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typedef struct {
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uint32_t page;
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} DolphinViewFirstStartModel;
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void dolphin_view_first_start_draw(Canvas* canvas, void* model);
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bool dolphin_view_first_start_input(InputEvent* event, void* context);
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typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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} DolphinViewIdleUpModel;
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typedef struct {
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bool show_fw_or_boot;
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} DolphinViewIdleDownModel;
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typedef struct {
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uint8_t idx;
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} DolphinViewMenuModel;
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typedef struct {
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Icon* animation;
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uint8_t scene_num;
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} DolphinViewMainModel;
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void dolphin_view_idle_main_draw(Canvas* canvas, void* model);
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bool dolphin_view_idle_main_input(InputEvent* event, void* context);
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void dolphin_view_idle_up_draw(Canvas* canvas, void* model);
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void dolphin_view_lockmenu_draw(Canvas* canvas, void* model);
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void dolphin_view_idle_down_draw(Canvas* canvas, void* model);
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void dolphin_view_hw_mismatch_draw(Canvas* canvas, void* model);
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uint32_t dolphin_view_idle_back(void* context);
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