mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 13:33:06 +00:00
aa00606d22
fix subghz gui in add manually, add BETT protocol in add manually
308 lines
No EOL
9.5 KiB
C
308 lines
No EOL
9.5 KiB
C
#include <furi.h>
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#include <furi_hal.h>
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#include <input/input.h>
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#include <m-string.h>
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#include <gui/gui.h>
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#include <gui/view_dispatcher.h>
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#include <gui/view_stack.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/text_input.h>
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#include <gui/modules/popup.h>
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#include <gui/modules/widget.h>
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#include <gui/modules/loading.h>
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#include <dialogs/dialogs.h>
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#include "subbrute.h"
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#include "subbrute_i.h"
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#include "subbrute_custom_event.h"
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#define TAG "SubBruteApp"
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static const char* subbrute_menu_names[] = {
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[SubBruteAttackCAME12bit307] = "CAME 12bit 307MHz",
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[SubBruteAttackCAME12bit433] = "CAME 12bit 433MHz",
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[SubBruteAttackCAME12bit868] = "CAME 12bit 868MHz",
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[SubBruteAttackNICE12bit433] = "NICE 12bit 433MHz",
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[SubBruteAttackNICE12bit868] = "NICE 12bit 868MHz",
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[SubBruteAttackChamberlain9bit300] = "Chamberlain 9bit 300MHz",
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[SubBruteAttackChamberlain9bit315] = "Chamberlain 9bit 315MHz",
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[SubBruteAttackChamberlain9bit390] = "Chamberlain 9bit 390MHz",
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[SubBruteAttackLinear10bit300] = "Linear 10bit 300MHz",
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[SubBruteAttackLinear10bit310] = "Linear 10bit 310MHz",
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[SubBruteAttackLoadFile] = "BF existing dump",
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[SubBruteAttackTotalCount] = "Total Count",
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};
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static const char* subbrute_menu_names_small[] = {
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[SubBruteAttackCAME12bit307] = "CAME 307MHz",
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[SubBruteAttackCAME12bit433] = "CAME 433MHz",
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[SubBruteAttackCAME12bit868] = "CAME 868MHz",
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[SubBruteAttackNICE12bit433] = "NICE 433MHz",
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[SubBruteAttackNICE12bit868] = "NICE 868MHz",
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[SubBruteAttackChamberlain9bit300] = "Cham 300MHz",
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[SubBruteAttackChamberlain9bit315] = "Cham 315MHz",
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[SubBruteAttackChamberlain9bit390] = "Cham 390MHz",
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[SubBruteAttackLinear10bit300] = "Linear 300MHz",
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[SubBruteAttackLinear10bit310] = "Linear 310MHz",
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[SubBruteAttackLoadFile] = "Existing",
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[SubBruteAttackTotalCount] = "Total Count",
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};
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static bool subbrute_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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SubBruteState* instance = context;
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return scene_manager_handle_custom_event(instance->scene_manager, event);
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}
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static bool subbrute_back_event_callback(void* context) {
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furi_assert(context);
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SubBruteState* instance = context;
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return scene_manager_handle_back_event(instance->scene_manager);
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}
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static void subbrute_tick_event_callback(void* context) {
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furi_assert(context);
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SubBruteState* instance = context;
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scene_manager_handle_tick_event(instance->scene_manager);
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}
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SubBruteState* subbrute_alloc() {
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SubBruteState* instance = malloc(sizeof(SubBruteState));
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instance->scene_manager = scene_manager_alloc(&subbrute_scene_handlers, instance);
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instance->view_dispatcher = view_dispatcher_alloc();
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instance->gui = furi_record_open(RECORD_GUI);
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view_dispatcher_enable_queue(instance->view_dispatcher);
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view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance);
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view_dispatcher_set_custom_event_callback(
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instance->view_dispatcher, subbrute_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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instance->view_dispatcher, subbrute_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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instance->view_dispatcher, subbrute_tick_event_callback, 10);
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//Dialog
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instance->dialogs = furi_record_open(RECORD_DIALOGS);
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// Notifications
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instance->notifications = furi_record_open(RECORD_NOTIFICATION);
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// Devices
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instance->device = subbrute_device_alloc();
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// Worker
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instance->worker = subbrute_worker_alloc();
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// TextInput
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instance->text_input = text_input_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher,
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SubBruteViewTextInput,
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text_input_get_view(instance->text_input));
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// Custom Widget
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instance->widget = widget_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher, SubBruteViewWidget, widget_get_view(instance->widget));
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// Popup
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instance->popup = popup_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher, SubBruteViewPopup, popup_get_view(instance->popup));
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// ViewStack
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instance->view_stack = view_stack_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher, SubBruteViewStack, view_stack_get_view(instance->view_stack));
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// SubBruteMainView
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instance->view_main = subbrute_main_view_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher,
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SubBruteViewMain,
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subbrute_main_view_get_view(instance->view_main));
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// SubBruteAttackView
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instance->view_attack = subbrute_attack_view_alloc();
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view_dispatcher_add_view(
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instance->view_dispatcher,
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SubBruteViewAttack,
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subbrute_attack_view_get_view(instance->view_attack));
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// Loading
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instance->loading = loading_alloc();
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//instance->flipper_format = flipper_format_string_alloc();
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//instance->environment = subghz_environment_alloc();
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return instance;
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}
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void subbrute_free(SubBruteState* instance) {
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furi_assert(instance);
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// SubBruteWorker
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteDevice");
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#endif
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subbrute_worker_stop(instance->worker);
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subbrute_worker_free(instance->worker);
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// SubBruteDevice
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteDevice");
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#endif
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subbrute_device_free(instance->device);
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// Notifications
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free Notifications");
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#endif
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notification_message(instance->notifications, &sequence_blink_stop);
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furi_record_close(RECORD_NOTIFICATION);
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instance->notifications = NULL;
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// Loading
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free loading");
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#endif
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loading_free(instance->loading);
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// View Main
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewMain");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewMain);
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subbrute_main_view_free(instance->view_main);
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// View Attack
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewAttack");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewAttack);
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subbrute_attack_view_free(instance->view_attack);
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// TextInput
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewTextInput");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewTextInput);
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text_input_free(instance->text_input);
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// Custom Widget
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewWidget");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewWidget);
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widget_free(instance->widget);
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// Popup
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewPopup");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewPopup);
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popup_free(instance->popup);
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// ViewStack
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free SubBruteViewStack");
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#endif
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view_dispatcher_remove_view(instance->view_dispatcher, SubBruteViewStack);
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view_stack_free(instance->view_stack);
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//Dialog
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free RECORD_DIALOGS");
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#endif
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furi_record_close(RECORD_DIALOGS);
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instance->dialogs = NULL;
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// Scene manager
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free scene_manager");
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#endif
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scene_manager_free(instance->scene_manager);
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// View Dispatcher
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free view_dispatcher");
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#endif
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view_dispatcher_free(instance->view_dispatcher);
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// GUI
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free RECORD_GUI");
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#endif
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furi_record_close(RECORD_GUI);
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instance->gui = NULL;
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// The rest
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#ifdef FURI_DEBUG
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FURI_LOG_D(TAG, "free instance");
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#endif
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free(instance);
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}
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void subbrute_show_loading_popup(void* context, bool show) {
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TaskHandle_t timer_task = xTaskGetHandle(configTIMER_SERVICE_TASK_NAME);
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SubBruteState* instance = context;
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ViewStack* view_stack = instance->view_stack;
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Loading* loading = instance->loading;
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if(show) {
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// Raise timer priority so that animations can play
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vTaskPrioritySet(timer_task, configMAX_PRIORITIES - 1);
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view_stack_add_view(view_stack, loading_get_view(loading));
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} else {
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view_stack_remove_view(view_stack, loading_get_view(loading));
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// Restore default timer priority
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vTaskPrioritySet(timer_task, configTIMER_TASK_PRIORITY);
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}
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}
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void subbrute_text_input_callback(void* context) {
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furi_assert(context);
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SubBruteState* instance = context;
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view_dispatcher_send_custom_event(
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instance->view_dispatcher, SubBruteCustomEventTypeTextEditDone);
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}
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void subbrute_popup_closed_callback(void* context) {
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furi_assert(context);
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SubBruteState* instance = context;
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view_dispatcher_send_custom_event(
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instance->view_dispatcher, SubBruteCustomEventTypePopupClosed);
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}
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const char* subbrute_get_menu_name(SubBruteAttacks index) {
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furi_assert(index < SubBruteAttackTotalCount);
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return subbrute_menu_names[index];
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}
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const char* subbrute_get_small_menu_name(SubBruteAttacks index) {
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furi_assert(index < SubBruteAttackTotalCount);
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return subbrute_menu_names_small[index];
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}
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// ENTRYPOINT
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int32_t subbrute_app(void* p) {
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UNUSED(p);
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SubBruteState* instance = subbrute_alloc();
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view_dispatcher_attach_to_gui(
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instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
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scene_manager_next_scene(instance->scene_manager, SubBruteSceneStart);
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furi_hal_power_suppress_charge_enter();
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notification_message(instance->notifications, &sequence_display_backlight_on);
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view_dispatcher_run(instance->view_dispatcher);
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furi_hal_power_suppress_charge_exit();
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subbrute_free(instance);
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return 0;
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} |