unleashed-firmware/applications/services/gui/modules/button_menu.c
Georgii Surkov 2954ec6d97
[FL-3025] IR button overflow fix (#2115)
* Allow for more than 255 button_menu items
* Allow more than 255 items in submenu
* Fix button_menu_reset

Co-authored-by: あく <alleteam@gmail.com>
2022-12-11 03:05:52 +09:00

356 lines
10 KiB
C

#include "button_menu.h"
#include "gui/canvas.h"
#include "gui/elements.h"
#include "input/input.h"
#include <m-array.h>
#include <furi.h>
#include <stdint.h>
#include <assets_icons.h>
#define ITEM_FIRST_OFFSET 17
#define ITEM_NEXT_OFFSET 4
#define ITEM_HEIGHT 14
#define ITEM_WIDTH 64
#define BUTTONS_PER_SCREEN 6
struct ButtonMenuItem {
const char* label;
int32_t index;
ButtonMenuItemCallback callback;
ButtonMenuItemType type;
void* callback_context;
};
ARRAY_DEF(ButtonMenuItemArray, ButtonMenuItem, M_POD_OPLIST);
struct ButtonMenu {
View* view;
bool freeze_input;
};
typedef struct {
ButtonMenuItemArray_t items;
size_t position;
const char* header;
} ButtonMenuModel;
static void button_menu_draw_control_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
elements_slightly_rounded_box(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT);
canvas_set_color(canvas, ColorWhite);
}
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
text);
}
static void button_menu_draw_common_button(
Canvas* canvas,
uint8_t item_position,
const char* text,
bool selected) {
furi_assert(canvas);
furi_assert(text);
uint8_t item_x = 0;
uint8_t item_y = ITEM_FIRST_OFFSET + (item_position * (ITEM_HEIGHT + ITEM_NEXT_OFFSET));
canvas_set_color(canvas, ColorBlack);
if(selected) {
canvas_draw_rbox(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_draw_rframe(canvas, item_x, item_y, ITEM_WIDTH, ITEM_HEIGHT, 5);
}
FuriString* disp_str;
disp_str = furi_string_alloc_set(text);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas,
item_x + (ITEM_WIDTH / 2),
item_y + (ITEM_HEIGHT / 2),
AlignCenter,
AlignCenter,
furi_string_get_cstr(disp_str));
furi_string_free(disp_str);
}
static void button_menu_view_draw_callback(Canvas* canvas, void* _model) {
furi_assert(canvas);
furi_assert(_model);
ButtonMenuModel* model = (ButtonMenuModel*)_model;
canvas_set_font(canvas, FontSecondary);
const size_t active_screen = model->position / BUTTONS_PER_SCREEN;
const size_t items_size = ButtonMenuItemArray_size(model->items);
const size_t max_screen = items_size ? (items_size - 1) / BUTTONS_PER_SCREEN : 0;
if(active_screen > 0) {
canvas_draw_icon(canvas, 28, 1, &I_InfraredArrowUp_4x8);
}
if(max_screen > active_screen) {
canvas_draw_icon(canvas, 28, 123, &I_InfraredArrowDown_4x8);
}
if(model->header) {
FuriString* disp_str;
disp_str = furi_string_alloc_set(model->header);
elements_string_fit_width(canvas, disp_str, ITEM_WIDTH - 6);
canvas_draw_str_aligned(
canvas, 32, 10, AlignCenter, AlignCenter, furi_string_get_cstr(disp_str));
furi_string_free(disp_str);
}
size_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if(active_screen == (item_position / BUTTONS_PER_SCREEN)) {
if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeControl) {
button_menu_draw_control_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
} else if(ButtonMenuItemArray_cref(it)->type == ButtonMenuItemTypeCommon) {
button_menu_draw_common_button(
canvas,
item_position % BUTTONS_PER_SCREEN,
ButtonMenuItemArray_cref(it)->label,
(item_position == model->position));
}
}
}
}
static void button_menu_process_up(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
if(model->position > 0) {
model->position--;
} else {
model->position = ButtonMenuItemArray_size(model->items) - 1;
}
},
true);
}
static void button_menu_process_down(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
if(model->position < (ButtonMenuItemArray_size(model->items) - 1)) {
model->position++;
} else {
model->position = 0;
}
},
true);
}
static void button_menu_process_ok(ButtonMenu* button_menu, InputType type) {
furi_assert(button_menu);
ButtonMenuItem* item = NULL;
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
if(model->position < (ButtonMenuItemArray_size(model->items))) {
item = ButtonMenuItemArray_get(model->items, model->position);
}
},
false);
if(item) {
if(item->type == ButtonMenuItemTypeControl) {
if(type == InputTypeShort) {
if(item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
if(item->type == ButtonMenuItemTypeCommon) {
if((type == InputTypePress) || (type == InputTypeRelease)) {
if(item->callback) {
item->callback(item->callback_context, item->index, type);
}
}
}
}
}
static bool button_menu_view_input_callback(InputEvent* event, void* context) {
furi_assert(event);
ButtonMenu* button_menu = context;
bool consumed = false;
if(event->key == InputKeyOk) {
if((event->type == InputTypeRelease) || (event->type == InputTypePress)) {
consumed = true;
button_menu->freeze_input = (event->type == InputTypePress);
button_menu_process_ok(button_menu, event->type);
} else if(event->type == InputTypeShort) {
consumed = true;
button_menu_process_ok(button_menu, event->type);
}
}
if(!button_menu->freeze_input &&
((event->type == InputTypeRepeat) || (event->type == InputTypeShort))) {
switch(event->key) {
case InputKeyUp:
consumed = true;
button_menu_process_up(button_menu);
break;
case InputKeyDown:
consumed = true;
button_menu_process_down(button_menu);
break;
default:
break;
}
}
return consumed;
}
View* button_menu_get_view(ButtonMenu* button_menu) {
furi_assert(button_menu);
return button_menu->view;
}
void button_menu_reset(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
ButtonMenuItemArray_reset(model->items);
model->position = 0;
model->header = NULL;
},
true);
}
void button_menu_set_header(ButtonMenu* button_menu, const char* header) {
furi_assert(button_menu);
with_view_model(
button_menu->view, ButtonMenuModel * model, { model->header = header; }, true);
}
ButtonMenuItem* button_menu_add_item(
ButtonMenu* button_menu,
const char* label,
int32_t index,
ButtonMenuItemCallback callback,
ButtonMenuItemType type,
void* callback_context) {
ButtonMenuItem* item = NULL;
furi_assert(label);
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
item = ButtonMenuItemArray_push_new(model->items);
item->label = label;
item->index = index;
item->type = type;
item->callback = callback;
item->callback_context = callback_context;
},
true);
return item;
}
ButtonMenu* button_menu_alloc(void) {
ButtonMenu* button_menu = malloc(sizeof(ButtonMenu));
button_menu->view = view_alloc();
view_set_orientation(button_menu->view, ViewOrientationVertical);
view_set_context(button_menu->view, button_menu);
view_allocate_model(button_menu->view, ViewModelTypeLocking, sizeof(ButtonMenuModel));
view_set_draw_callback(button_menu->view, button_menu_view_draw_callback);
view_set_input_callback(button_menu->view, button_menu_view_input_callback);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
ButtonMenuItemArray_init(model->items);
model->position = 0;
model->header = NULL;
},
true);
button_menu->freeze_input = false;
return button_menu;
}
void button_menu_free(ButtonMenu* button_menu) {
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{ ButtonMenuItemArray_clear(model->items); },
true);
view_free(button_menu->view);
free(button_menu);
}
void button_menu_set_selected_item(ButtonMenu* button_menu, uint32_t index) {
furi_assert(button_menu);
with_view_model(
button_menu->view,
ButtonMenuModel * model,
{
size_t item_position = 0;
ButtonMenuItemArray_it_t it;
for(ButtonMenuItemArray_it(it, model->items); !ButtonMenuItemArray_end_p(it);
ButtonMenuItemArray_next(it), ++item_position) {
if((uint32_t)ButtonMenuItemArray_cref(it)->index == index) {
model->position = item_position;
break;
}
}
},
true);
}