mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-03 01:39:17 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
#include "../infrared_i.h"
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void infrared_scene_edit_delete_done_on_enter(void* context) {
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Infrared* infrared = context;
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Popup* popup = infrared->popup;
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popup_set_icon(popup, 0, 2, &I_DolphinMafia_115x62);
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popup_set_header(popup, "Deleted", 83, 19, AlignLeft, AlignBottom);
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popup_set_callback(popup, infrared_popup_timeout_callback);
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popup_set_context(popup, context);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
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}
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bool infrared_scene_edit_delete_done_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == InfraredCustomEventTypePopupTimeout) {
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const InfraredEditTarget edit_target = infrared->app_state.edit_target;
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if(edit_target == InfraredEditTargetButton) {
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scene_manager_search_and_switch_to_previous_scene(
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scene_manager, InfraredSceneRemote);
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} else if(edit_target == InfraredEditTargetRemote) {
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const uint32_t possible_scenes[] = {InfraredSceneStart, InfraredSceneRemoteList};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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scene_manager, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
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} else {
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furi_assert(0);
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}
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consumed = true;
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}
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}
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return consumed;
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}
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void infrared_scene_edit_delete_done_on_exit(void* context) {
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Infrared* infrared = context;
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UNUSED(infrared);
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}
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