unleashed-firmware/applications/gui/modules/loading.c
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

95 lines
2.8 KiB
C

#include <stdint.h>
#include <furi.h>
#include <assets_icons.h>
#include <gui/icon_animation.h>
#include <gui/elements.h>
#include <gui/canvas.h>
#include <gui/view.h>
#include <input/input.h>
#include "loading.h"
struct Loading {
View* view;
};
typedef struct {
IconAnimation* icon;
} LoadingModel;
static void loading_draw_callback(Canvas* canvas, void* _model) {
LoadingModel* model = (LoadingModel*)_model;
uint8_t width = 49;
uint8_t height = 47;
uint8_t x = (canvas_width(canvas) - width) / 2;
uint8_t y = (canvas_height(canvas) - height) / 2;
elements_bold_rounded_frame(canvas, x, y, width, height);
canvas_set_font(canvas, FontSecondary);
elements_multiline_text(canvas, x + 7, y + 13, "Loading...");
canvas_draw_icon_animation(canvas, x + 13, y + 19, model->icon);
}
static bool loading_input_callback(InputEvent* event, void* context) {
UNUSED(event);
furi_assert(context);
return true;
}
static void loading_enter_callback(void* context) {
furi_assert(context);
Loading* instance = context;
LoadingModel* model = view_get_model(instance->view);
/* using Loading View in conjunction with several
* Stack View obligates to reassign
* Update callback, as it can be rewritten
*/
view_tie_icon_animation(instance->view, model->icon);
icon_animation_start(model->icon);
view_commit_model(instance->view, false);
}
static void loading_exit_callback(void* context) {
furi_assert(context);
Loading* instance = context;
LoadingModel* model = view_get_model(instance->view);
icon_animation_stop(model->icon);
view_commit_model(instance->view, false);
}
Loading* loading_alloc(void) {
Loading* instance = malloc(sizeof(Loading));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(LoadingModel));
LoadingModel* model = view_get_model(instance->view);
model->icon = icon_animation_alloc(&A_Loading_24);
view_tie_icon_animation(instance->view, model->icon);
view_commit_model(instance->view, false);
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, loading_draw_callback);
view_set_input_callback(instance->view, loading_input_callback);
view_set_enter_callback(instance->view, loading_enter_callback);
view_set_exit_callback(instance->view, loading_exit_callback);
return instance;
}
void loading_free(Loading* instance) {
LoadingModel* model = view_get_model(instance->view);
icon_animation_free(model->icon);
view_commit_model(instance->view, false);
furi_assert(instance);
view_free(instance->view);
free(instance);
}
View* loading_get_view(Loading* instance) {
furi_assert(instance);
furi_assert(instance->view);
return instance->view;
}