mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 02:03:18 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
243 lines
8.7 KiB
C
Executable file
243 lines
8.7 KiB
C
Executable file
#include "scene_manager_i.h"
|
|
#include <furi.h>
|
|
|
|
SceneManager* scene_manager_alloc(const SceneManagerHandlers* app_scene_handlers, void* context) {
|
|
furi_assert(context);
|
|
|
|
SceneManager* scene_manager = malloc(sizeof(SceneManager));
|
|
// Set SceneManager context and scene handlers
|
|
scene_manager->context = context;
|
|
scene_manager->scene_handlers = app_scene_handlers;
|
|
// Allocate all scenes
|
|
scene_manager->scene = malloc(sizeof(AppScene) * app_scene_handlers->scene_num);
|
|
// Initialize ScaneManager array for navigation
|
|
SceneManagerIdStack_init(scene_manager->scene_id_stack);
|
|
|
|
return scene_manager;
|
|
}
|
|
|
|
void scene_manager_free(SceneManager* scene_manager) {
|
|
furi_assert(scene_manager);
|
|
|
|
// Clear ScaneManager array
|
|
SceneManagerIdStack_clear(scene_manager->scene_id_stack);
|
|
// Clear allocated scenes
|
|
free(scene_manager->scene);
|
|
// Free SceneManager structure
|
|
free(scene_manager);
|
|
}
|
|
|
|
void scene_manager_set_scene_state(SceneManager* scene_manager, uint32_t scene_id, uint32_t state) {
|
|
furi_assert(scene_manager);
|
|
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
|
|
|
|
scene_manager->scene[scene_id].state = state;
|
|
}
|
|
|
|
uint32_t scene_manager_get_scene_state(SceneManager* scene_manager, uint32_t scene_id) {
|
|
furi_assert(scene_manager);
|
|
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
|
|
|
|
return scene_manager->scene[scene_id].state;
|
|
}
|
|
|
|
bool scene_manager_handle_custom_event(SceneManager* scene_manager, uint32_t custom_event) {
|
|
furi_assert(scene_manager);
|
|
|
|
SceneManagerEvent event = {
|
|
.type = SceneManagerEventTypeCustom,
|
|
.event = custom_event,
|
|
};
|
|
|
|
bool result = false;
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
uint32_t scene_id = *scene_id_p;
|
|
result = scene_manager->scene_handlers->on_event_handlers[scene_id](
|
|
scene_manager->context, event);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
bool scene_manager_handle_back_event(SceneManager* scene_manager) {
|
|
furi_assert(scene_manager);
|
|
|
|
SceneManagerEvent event = {
|
|
.type = SceneManagerEventTypeBack,
|
|
};
|
|
|
|
bool consumed = false;
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
uint32_t scene_id = *scene_id_p;
|
|
consumed = scene_manager->scene_handlers->on_event_handlers[scene_id](
|
|
scene_manager->context, event);
|
|
}
|
|
|
|
if(!consumed) {
|
|
consumed = scene_manager_previous_scene(scene_manager);
|
|
}
|
|
return consumed;
|
|
}
|
|
|
|
void scene_manager_handle_tick_event(SceneManager* scene_manager) {
|
|
furi_assert(scene_manager);
|
|
|
|
SceneManagerEvent event = {
|
|
.type = SceneManagerEventTypeTick,
|
|
};
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t* scene_id_p = SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
uint32_t scene_id = *scene_id_p;
|
|
scene_manager->scene_handlers->on_event_handlers[scene_id](scene_manager->context, event);
|
|
}
|
|
}
|
|
|
|
void scene_manager_next_scene(SceneManager* scene_manager, uint32_t next_scene_id) {
|
|
furi_assert(scene_manager);
|
|
furi_assert(next_scene_id < scene_manager->scene_handlers->scene_num);
|
|
|
|
// Check if it is not the first scene
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
}
|
|
// Add next scene and run on_enter
|
|
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, next_scene_id);
|
|
scene_manager->scene_handlers->on_enter_handlers[next_scene_id](scene_manager->context);
|
|
}
|
|
|
|
bool scene_manager_previous_scene(SceneManager* scene_manager) {
|
|
furi_assert(scene_manager);
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t cur_scene_id = 0;
|
|
SceneManagerIdStack_pop_back(&cur_scene_id, scene_manager->scene_id_stack);
|
|
|
|
// Handle exit from start scene separately
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) == 0) {
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
return false;
|
|
}
|
|
uint32_t prev_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool scene_manager_search_and_switch_to_previous_scene(
|
|
SceneManager* scene_manager,
|
|
uint32_t scene_id) {
|
|
furi_assert(scene_manager);
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t prev_scene_id = 0;
|
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
SceneManagerIdStack_it_t scene_it;
|
|
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
|
|
// Search scene with given id in navigation stack
|
|
bool scene_found = false;
|
|
while(!scene_found) {
|
|
SceneManagerIdStack_previous(scene_it);
|
|
if(SceneManagerIdStack_end_p(scene_it)) {
|
|
return false;
|
|
}
|
|
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
|
|
if(prev_scene_id == scene_id) {
|
|
scene_found = true;
|
|
}
|
|
}
|
|
// Remove all scene id from navigation stack
|
|
SceneManagerIdStack_next(scene_it);
|
|
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
|
|
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
scene_manager->scene_handlers->on_enter_handlers[prev_scene_id](scene_manager->context);
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool scene_manager_search_and_switch_to_previous_scene_one_of(
|
|
SceneManager* scene_manager,
|
|
const uint32_t* scene_ids,
|
|
size_t scene_ids_size) {
|
|
furi_assert(scene_manager);
|
|
furi_assert(scene_ids);
|
|
bool scene_found = false;
|
|
|
|
for(size_t i = 0; i < scene_ids_size; ++i) {
|
|
const uint32_t scene_id = scene_ids[i];
|
|
if(scene_manager_has_previous_scene(scene_manager, scene_id)) {
|
|
scene_manager_search_and_switch_to_previous_scene(scene_manager, scene_id);
|
|
scene_found = true;
|
|
break;
|
|
}
|
|
}
|
|
return scene_found;
|
|
}
|
|
|
|
bool scene_manager_has_previous_scene(SceneManager* scene_manager, uint32_t scene_id) {
|
|
furi_assert(scene_manager);
|
|
bool scene_found = false;
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t prev_scene_id;
|
|
SceneManagerIdStack_it_t scene_it;
|
|
SceneManagerIdStack_it_last(scene_it, scene_manager->scene_id_stack);
|
|
|
|
// Perform search in scene stack
|
|
while(!scene_found) {
|
|
SceneManagerIdStack_previous(scene_it);
|
|
if(SceneManagerIdStack_end_p(scene_it)) {
|
|
break;
|
|
}
|
|
prev_scene_id = *SceneManagerIdStack_ref(scene_it);
|
|
if(prev_scene_id == scene_id) {
|
|
scene_found = true;
|
|
}
|
|
}
|
|
}
|
|
return scene_found;
|
|
}
|
|
|
|
bool scene_manager_search_and_switch_to_another_scene(
|
|
SceneManager* scene_manager,
|
|
uint32_t scene_id) {
|
|
furi_assert(scene_manager);
|
|
furi_assert(scene_id < scene_manager->scene_handlers->scene_num);
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
SceneManagerIdStack_it_t scene_it;
|
|
SceneManagerIdStack_it(scene_it, scene_manager->scene_id_stack);
|
|
SceneManagerIdStack_next(scene_it);
|
|
// Remove all scene id from navigation stack until first scene
|
|
SceneManagerIdStack_pop_until(scene_manager->scene_id_stack, scene_it);
|
|
// Add next scene
|
|
SceneManagerIdStack_push_back(scene_manager->scene_id_stack, scene_id);
|
|
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
scene_manager->scene_handlers->on_enter_handlers[scene_id](scene_manager->context);
|
|
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void scene_manager_stop(SceneManager* scene_manager) {
|
|
furi_assert(scene_manager);
|
|
|
|
if(SceneManagerIdStack_size(scene_manager->scene_id_stack) > 0) {
|
|
uint32_t cur_scene_id = *SceneManagerIdStack_back(scene_manager->scene_id_stack);
|
|
scene_manager->scene_handlers->on_exit_handlers[cur_scene_id](scene_manager->context);
|
|
}
|
|
}
|