unleashed-firmware/applications/services/gui/view_dispatcher.c
Georgii Surkov 4cf98867a0
[FL-3847, FL-3513] Thread Signals (#3730)
* Add signal API
* Add signal support to loader
* Add signal support to ViewDispatcher
* Remove extra signal definitions
* Fix typos
  Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
* scripts: runfap: close current app pre-launch
* loader: enable backlight when starting an app
* scripts: removed distfap.py
* Do not expose signal API via ViewDispatcher
* scripts: runfap: iterative retry to launch
* Add a loader signal subcommand
* Furi, Gui: move signal handling from View Dispatcher to Event Loop

Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2024-06-21 21:44:36 +01:00

406 lines
14 KiB
C

#include "view_dispatcher_i.h"
#define TAG "ViewDispatcher"
ViewDispatcher* view_dispatcher_alloc(void) {
ViewDispatcher* view_dispatcher = malloc(sizeof(ViewDispatcher));
view_dispatcher->view_port = view_port_alloc();
view_port_draw_callback_set(
view_dispatcher->view_port, view_dispatcher_draw_callback, view_dispatcher);
view_port_input_callback_set(
view_dispatcher->view_port, view_dispatcher_input_callback, view_dispatcher);
view_port_enabled_set(view_dispatcher->view_port, false);
ViewDict_init(view_dispatcher->views);
return view_dispatcher;
}
void view_dispatcher_free(ViewDispatcher* view_dispatcher) {
// Detach from gui
if(view_dispatcher->gui) {
gui_remove_view_port(view_dispatcher->gui, view_dispatcher->view_port);
}
// Crash if not all views were freed
furi_check(!ViewDict_size(view_dispatcher->views));
ViewDict_clear(view_dispatcher->views);
// Free ViewPort
view_port_free(view_dispatcher->view_port);
// Free internal queue
if(view_dispatcher->input_queue) {
furi_event_loop_message_queue_unsubscribe(
view_dispatcher->event_loop, view_dispatcher->input_queue);
furi_message_queue_free(view_dispatcher->input_queue);
}
if(view_dispatcher->event_queue) {
furi_event_loop_message_queue_unsubscribe(
view_dispatcher->event_loop, view_dispatcher->event_queue);
furi_message_queue_free(view_dispatcher->event_queue);
}
if(view_dispatcher->event_loop) {
furi_event_loop_free(view_dispatcher->event_loop);
}
// Free dispatcher
free(view_dispatcher);
}
void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->event_loop == NULL);
view_dispatcher->event_loop = furi_event_loop_alloc();
view_dispatcher->input_queue = furi_message_queue_alloc(16, sizeof(InputEvent));
furi_event_loop_message_queue_subscribe(
view_dispatcher->event_loop,
view_dispatcher->input_queue,
FuriEventLoopEventIn,
view_dispatcher_run_input_callback,
view_dispatcher);
view_dispatcher->event_queue = furi_message_queue_alloc(16, sizeof(uint32_t));
furi_event_loop_message_queue_subscribe(
view_dispatcher->event_loop,
view_dispatcher->event_queue,
FuriEventLoopEventIn,
view_dispatcher_run_event_callback,
view_dispatcher);
}
void view_dispatcher_set_navigation_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherNavigationEventCallback callback) {
furi_check(view_dispatcher);
view_dispatcher->navigation_event_callback = callback;
}
void view_dispatcher_set_custom_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherCustomEventCallback callback) {
furi_check(view_dispatcher);
view_dispatcher->custom_event_callback = callback;
}
void view_dispatcher_set_tick_event_callback(
ViewDispatcher* view_dispatcher,
ViewDispatcherTickEventCallback callback,
uint32_t tick_period) {
furi_check(view_dispatcher);
view_dispatcher->tick_event_callback = callback;
view_dispatcher->tick_period = tick_period;
}
void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher, void* context) {
furi_check(view_dispatcher);
view_dispatcher->event_context = context;
}
FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->event_loop);
return view_dispatcher->event_loop;
}
void view_dispatcher_run(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->event_loop);
uint32_t tick_period = view_dispatcher->tick_period == 0 ? FuriWaitForever :
view_dispatcher->tick_period;
furi_event_loop_tick_set(
view_dispatcher->event_loop,
tick_period,
view_dispatcher_handle_tick_event,
view_dispatcher);
furi_event_loop_run(view_dispatcher->event_loop);
// Wait till all input events delivered
InputEvent input;
while(view_dispatcher->ongoing_input) {
furi_message_queue_get(view_dispatcher->input_queue, &input, FuriWaitForever);
uint8_t key_bit = (1 << input.key);
if(input.type == InputTypePress) {
view_dispatcher->ongoing_input |= key_bit;
} else if(input.type == InputTypeRelease) {
view_dispatcher->ongoing_input &= ~key_bit;
}
}
}
void view_dispatcher_stop(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->event_loop);
furi_event_loop_stop(view_dispatcher->event_loop);
}
void view_dispatcher_add_view(ViewDispatcher* view_dispatcher, uint32_t view_id, View* view) {
furi_check(view_dispatcher);
furi_check(view);
// Check if view id is not used and register view
furi_check(ViewDict_get(view_dispatcher->views, view_id) == NULL);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
ViewDict_set_at(view_dispatcher->views, view_id, view);
view_set_update_callback(view, view_dispatcher_update);
view_set_update_callback_context(view, view_dispatcher);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_remove_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_check(view_dispatcher);
// Lock gui
if(view_dispatcher->gui) {
gui_lock(view_dispatcher->gui);
}
// Get View by ID
View* view = *ViewDict_get(view_dispatcher->views, view_id);
// Disable the view if it is active
if(view_dispatcher->current_view == view) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
}
// Check if view is receiving input
if(view_dispatcher->ongoing_input_view == view) {
view_dispatcher->ongoing_input_view = NULL;
}
// Remove view
furi_check(ViewDict_erase(view_dispatcher->views, view_id));
view_set_update_callback(view, NULL);
view_set_update_callback_context(view, NULL);
// Unlock gui
if(view_dispatcher->gui) {
gui_unlock(view_dispatcher->gui);
}
}
void view_dispatcher_switch_to_view(ViewDispatcher* view_dispatcher, uint32_t view_id) {
furi_check(view_dispatcher);
if(view_id == VIEW_NONE) {
view_dispatcher_set_current_view(view_dispatcher, NULL);
} else if(view_id == VIEW_IGNORE) {
} else {
View** view_pp = ViewDict_get(view_dispatcher->views, view_id);
furi_check(view_pp != NULL);
view_dispatcher_set_current_view(view_dispatcher, *view_pp);
}
}
void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->gui);
gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
}
void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->gui);
gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
}
void view_dispatcher_attach_to_gui(
ViewDispatcher* view_dispatcher,
Gui* gui,
ViewDispatcherType type) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->gui == NULL);
furi_check(gui);
if(type == ViewDispatcherTypeDesktop) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerDesktop);
} else if(type == ViewDispatcherTypeWindow) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerWindow);
} else if(type == ViewDispatcherTypeFullscreen) {
gui_add_view_port(gui, view_dispatcher->view_port, GuiLayerFullscreen);
} else {
furi_crash();
}
view_dispatcher->gui = gui;
}
void view_dispatcher_draw_callback(Canvas* canvas, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view) {
view_draw(view_dispatcher->current_view, canvas);
}
}
void view_dispatcher_input_callback(InputEvent* event, void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->input_queue) {
furi_check(
furi_message_queue_put(view_dispatcher->input_queue, event, FuriWaitForever) ==
FuriStatusOk);
} else {
view_dispatcher_handle_input(view_dispatcher, event);
}
}
void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* event) {
// Check input complementarity
uint8_t key_bit = (1 << event->key);
if(event->type == InputTypePress) {
view_dispatcher->ongoing_input |= key_bit;
} else if(event->type == InputTypeRelease) {
view_dispatcher->ongoing_input &= ~key_bit;
} else if(!(view_dispatcher->ongoing_input & key_bit)) {
FURI_LOG_D(
TAG,
"non-complementary input, discarding key: %s, type: %s, sequence: %p",
input_get_key_name(event->key),
input_get_type_name(event->type),
(void*)event->sequence);
return;
}
// Set ongoing input view if this is event is first press event
if(!(view_dispatcher->ongoing_input & ~key_bit) && event->type == InputTypePress) {
view_dispatcher->ongoing_input_view = view_dispatcher->current_view;
}
// Deliver event
if(view_dispatcher->current_view &&
view_dispatcher->ongoing_input_view == view_dispatcher->current_view) {
// Dispatch input to current view
bool is_consumed = view_input(view_dispatcher->current_view, event);
// Navigate if input is not consumed
if(!is_consumed && (event->key == InputKeyBack) &&
(event->type == InputTypeShort || event->type == InputTypeLong)) {
// Navigate to previous
uint32_t view_id = view_previous(view_dispatcher->current_view);
if(view_id != VIEW_IGNORE) {
// Switch to returned view
view_dispatcher_switch_to_view(view_dispatcher, view_id);
} else if(view_dispatcher->navigation_event_callback) {
// Dispatch navigation event
if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
view_dispatcher_stop(view_dispatcher);
return;
}
}
}
} else if(view_dispatcher->ongoing_input_view && event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"View changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view",
view_dispatcher->ongoing_input_view,
view_dispatcher->current_view,
input_get_key_name(event->key),
input_get_type_name(event->type),
(void*)event->sequence);
view_input(view_dispatcher->ongoing_input_view, event);
}
}
void view_dispatcher_handle_tick_event(void* context) {
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->tick_event_callback) {
view_dispatcher->tick_event_callback(view_dispatcher->event_context);
}
}
void view_dispatcher_handle_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
bool is_consumed = false;
if(view_dispatcher->current_view) {
is_consumed = view_custom(view_dispatcher->current_view, event);
}
// If custom event is not consumed in View, call callback
if(!is_consumed && view_dispatcher->custom_event_callback) {
view_dispatcher->custom_event_callback(view_dispatcher->event_context, event);
}
}
void view_dispatcher_send_custom_event(ViewDispatcher* view_dispatcher, uint32_t event) {
furi_check(view_dispatcher);
furi_check(view_dispatcher->event_loop);
furi_check(
furi_message_queue_put(view_dispatcher->event_queue, &event, FuriWaitForever) ==
FuriStatusOk);
}
static const ViewPortOrientation view_dispatcher_view_port_orientation_table[] = {
[ViewOrientationVertical] = ViewPortOrientationVertical,
[ViewOrientationVerticalFlip] = ViewPortOrientationVerticalFlip,
[ViewOrientationHorizontal] = ViewPortOrientationHorizontal,
[ViewOrientationHorizontalFlip] = ViewPortOrientationHorizontalFlip,
};
void view_dispatcher_set_current_view(ViewDispatcher* view_dispatcher, View* view) {
furi_check(view_dispatcher);
// Dispatch view exit event
if(view_dispatcher->current_view) {
view_exit(view_dispatcher->current_view);
}
// Set current view
view_dispatcher->current_view = view;
// Dispatch view enter event
if(view_dispatcher->current_view) {
ViewPortOrientation orientation =
view_dispatcher_view_port_orientation_table[view->orientation];
if(view_port_get_orientation(view_dispatcher->view_port) != orientation) {
view_port_set_orientation(view_dispatcher->view_port, orientation);
// we just rotated input keys, now it's time to sacrifice some input
view_dispatcher->ongoing_input = 0;
}
view_enter(view_dispatcher->current_view);
view_port_enabled_set(view_dispatcher->view_port, true);
view_port_update(view_dispatcher->view_port);
} else {
view_port_enabled_set(view_dispatcher->view_port, false);
if(view_dispatcher->event_loop) {
view_dispatcher_stop(view_dispatcher);
}
}
}
void view_dispatcher_update(View* view, void* context) {
furi_check(view);
furi_check(context);
ViewDispatcher* view_dispatcher = context;
if(view_dispatcher->current_view == view) {
view_port_update(view_dispatcher->view_port);
}
}
bool view_dispatcher_run_event_callback(FuriMessageQueue* queue, void* context) {
furi_assert(context);
ViewDispatcher* instance = context;
furi_assert(instance->event_queue == queue);
uint32_t event;
furi_check(furi_message_queue_get(instance->event_queue, &event, 0) == FuriStatusOk);
view_dispatcher_handle_custom_event(instance, event);
return true;
}
bool view_dispatcher_run_input_callback(FuriMessageQueue* queue, void* context) {
furi_assert(context);
ViewDispatcher* instance = context;
furi_assert(instance->input_queue == queue);
InputEvent input;
furi_check(furi_message_queue_get(instance->input_queue, &input, 0) == FuriStatusOk);
view_dispatcher_handle_input(instance, &input);
return true;
}