unleashed-firmware/applications/main/subghz/scenes/subghz_scene_need_saving.c
Skorpionm d2ca67d261
[FL-3242] SubGhz: refactoring app (#2554)
* SubGhz: add SubGhzThresholdRssi
* SubGhz: remove direct reading of subghz-txrx-txrx_state
* SubGhz: remove direct reading subghz->txrx->hopper_state
* SubGhz: remove direct reading subghz->lock
* SubGhz: check load type file
* SubGhz: remove direct reading subghz->txrx->rx_key_state
* SubGhz: remove direct reading subghz->txrx->speaker_state
* SubGhz: refactoring subghz_scene_set_type.c
* SubGhz: moving "txrx" entity to a separate file
* SubGhz: show error tx start
* SubGhz: refactoring RPC
* SubGhz: value get optimizations
* SubGhz: fix name file
* SubGhz: add function description
* SubGhz: fix double back with a blocked transmission in this region and speacker, when a transmission is blocked in this region
* SubGhz: correct spelling
* SubGhz: better naming
* SubGhz: simplify includes

Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: あく <alleteam@gmail.com>
2023-05-04 12:04:26 +09:00

69 lines
2.6 KiB
C

#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
void subghz_scene_need_saving_callback(GuiButtonType result, InputType type, void* context) {
furi_assert(context);
SubGhz* subghz = context;
if((result == GuiButtonTypeRight) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneStay);
} else if((result == GuiButtonTypeLeft) && (type == InputTypeShort)) {
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubGhzCustomEventSceneExit);
}
}
void subghz_scene_need_saving_on_enter(void* context) {
SubGhz* subghz = context;
widget_add_string_multiline_element(
subghz->widget, 64, 13, AlignCenter, AlignCenter, FontPrimary, "Exit to Sub-GHz Menu?");
widget_add_string_multiline_element(
subghz->widget,
64,
32,
AlignCenter,
AlignCenter,
FontSecondary,
"All unsaved data\nwill be lost!");
widget_add_button_element(
subghz->widget, GuiButtonTypeRight, "Stay", subghz_scene_need_saving_callback, subghz);
widget_add_button_element(
subghz->widget, GuiButtonTypeLeft, "Exit", subghz_scene_need_saving_callback, subghz);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewIdWidget);
}
bool subghz_scene_need_saving_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeBack) {
subghz_rx_key_state_set(subghz, SubGhzRxKeyStateBack);
scene_manager_previous_scene(subghz->scene_manager);
return true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubGhzCustomEventSceneStay) {
subghz_rx_key_state_set(subghz, SubGhzRxKeyStateBack);
scene_manager_previous_scene(subghz->scene_manager);
return true;
} else if(event.event == SubGhzCustomEventSceneExit) {
SubGhzRxKeyState state = subghz_rx_key_state_get(subghz);
subghz_rx_key_state_set(subghz, SubGhzRxKeyStateIDLE);
if(state == SubGhzRxKeyStateExit) {
subghz_set_default_preset(subghz);
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
} else {
scene_manager_previous_scene(subghz->scene_manager);
}
return true;
}
}
return false;
}
void subghz_scene_need_saving_on_exit(void* context) {
SubGhz* subghz = context;
widget_reset(subghz->widget);
}