mirror of
https://github.com/DarkFlippers/unleashed-firmware
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49dcf81743
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h * Deliver event data via a callback * Bundle event data together with event type * Change DataExchange behaviour * Adapt RPC debug app to new API * Remove rogue output * Add Doxygen comments to rpc_app.h * Simplify rpc_app.c code * Remove superflous parameter * Do not allocate protobuf messages on the stack * Fix GetError response * Support for button indices * Comment out shallow submodules * Fix F18 api * Fix logical error and add more debug output * fbt: testing unshallow for protobuf * github: lint&checks: unshallow prior to checks * Fix a TODO * github: do not unshallow the unshallowed * fbt: assets: only attempt to unshallow if cannot describe * Do not use the name when loading a signal by index (duh) * Simplify loading infrared signals by name * Sync with protobuf release * Infrared: use compact furi_crash macros Co-authored-by: hedger <hedger@nanode.su> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
119 lines
4.3 KiB
C
119 lines
4.3 KiB
C
#include "../infrared_app_i.h"
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typedef enum {
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ButtonIndexLearn = -2,
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ButtonIndexEdit = -1,
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ButtonIndexNA = 0,
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} ButtonIndex;
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static void
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infrared_scene_remote_button_menu_callback(void* context, int32_t index, InputType type) {
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InfraredApp* infrared = context;
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uint16_t custom_type;
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if(type == InputTypePress) {
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custom_type = InfraredCustomEventTypeTransmitStarted;
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} else if(type == InputTypeRelease) {
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custom_type = InfraredCustomEventTypeTransmitStopped;
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} else if(type == InputTypeShort) {
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custom_type = InfraredCustomEventTypeMenuSelected;
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} else {
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furi_crash("Unexpected input type");
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}
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, infrared_custom_event_pack(custom_type, index));
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}
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void infrared_scene_remote_on_enter(void* context) {
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InfraredApp* infrared = context;
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InfraredRemote* remote = infrared->remote;
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ButtonMenu* button_menu = infrared->button_menu;
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SceneManager* scene_manager = infrared->scene_manager;
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for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
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button_menu_add_item(
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button_menu,
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infrared_remote_get_signal_name(remote, i),
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i,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeCommon,
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context);
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}
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button_menu_add_item(
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button_menu,
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"+",
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ButtonIndexLearn,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_add_item(
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button_menu,
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"Edit",
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ButtonIndexEdit,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_set_header(button_menu, infrared_remote_get_name(remote));
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const int16_t button_index =
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(signed)scene_manager_get_scene_state(scene_manager, InfraredSceneRemote);
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button_menu_set_selected_item(button_menu, button_index);
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scene_manager_set_scene_state(scene_manager, InfraredSceneRemote, ButtonIndexNA);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewButtonMenu);
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}
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bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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const bool is_transmitter_idle = !infrared->app_state.is_transmitting;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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if(is_transmitter_idle) {
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const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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consumed = scene_manager_search_and_switch_to_previous_scene_one_of(
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scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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} else {
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consumed = true;
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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const uint16_t custom_type = infrared_custom_event_get_type(event.event);
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const int16_t button_index = infrared_custom_event_get_value(event.event);
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if(custom_type == InfraredCustomEventTypeTransmitStarted) {
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furi_assert(button_index >= 0);
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infrared_tx_start_button_index(infrared, button_index);
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeTransmitStopped) {
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infrared_tx_stop(infrared);
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeMenuSelected) {
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furi_assert(button_index < 0);
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if(is_transmitter_idle) {
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scene_manager_set_scene_state(
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scene_manager, InfraredSceneRemote, (unsigned)button_index);
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if(button_index == ButtonIndexLearn) {
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infrared->app_state.is_learning_new_remote = false;
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scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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consumed = true;
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} else if(button_index == ButtonIndexEdit) {
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scene_manager_next_scene(scene_manager, InfraredSceneEdit);
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consumed = true;
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}
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} else {
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void infrared_scene_remote_on_exit(void* context) {
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InfraredApp* infrared = context;
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button_menu_reset(infrared->button_menu);
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}
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