unleashed-firmware/applications/services/gui/view_i.h

56 lines
1.2 KiB
C

/**
* @file view_i.h
* GUI: internal View API
*/
#pragma once
#include "view.h"
#include <furi.h>
typedef struct {
void* data;
FuriMutex* mutex;
} ViewModelLocking;
struct View {
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewCustomCallback custom_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
ViewOrientation orientation;
ViewUpdateCallback update_callback;
void* update_callback_context;
void* model;
void* context;
};
/** IconAnimation tie callback */
void view_icon_animation_callback(IconAnimation* instance, void* context);
/** Unlock model */
void view_unlock_model(View* view);
/** Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/** Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/** Custom Callback for View dispatcher */
bool view_custom(View* view, uint32_t event);
/** Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/** Enter Callback for View dispatcher */
void view_enter(View* view);
/** Exit Callback for View dispatcher */
void view_exit(View* view);