mirror of
https://github.com/DarkFlippers/unleashed-firmware
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7e6a97c3a3
* GUI module submenu: fix documentation * GUI module submenu: add submenu_set_selected_item fn * App iButton: use submenu_set_selected_item to store and set selected item in submenu * App iButton: swap write and emulate in "saved key menu" scene * App iButton: file select can now switch to the previous selected file * App iButton: swap write and emulate indexes in "saved key menu" scene * Gui module file_select: work with separate extension * iButton app: separate file managment, file error handling * SD card api: custom error message * iButton app: better file error handling Co-authored-by: あく <alleteam@gmail.com>
20 lines
532 B
C++
20 lines
532 B
C++
#include "ibutton-scene-select-key.h"
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#include "../ibutton-app.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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// Process file_select return
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if(app->load_key()) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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}
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bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
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return false;
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}
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void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
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}
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