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https://github.com/DarkFlippers/unleashed-firmware
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9351076c89
* introduce text box debug application * text box: add strip to dots option * applications: update text box usage Co-authored-by: あく <alleteam@gmail.com>
82 lines
1.8 KiB
C
Executable file
82 lines
1.8 KiB
C
Executable file
/**
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* @file widget_element_i.h
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* GUI: internal Widget Element API
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*/
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#pragma once
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#include <furi.h>
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#include <gui/view.h>
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#include <input/input.h>
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typedef enum {
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GuiButtonTypeLeft,
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GuiButtonTypeCenter,
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GuiButtonTypeRight,
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} GuiButtonType;
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typedef void (*ButtonCallback)(GuiButtonType result, InputType type, void* context);
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typedef struct WidgetElement WidgetElement;
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typedef struct Widget Widget;
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struct WidgetElement {
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// generic draw and input callbacks
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void (*draw)(Canvas* canvas, WidgetElement* element);
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bool (*input)(InputEvent* event, WidgetElement* element);
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// free callback
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void (*free)(WidgetElement* element);
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// generic model holder
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void* model;
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// pointer to widget that hold our element
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Widget* parent;
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};
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/** Create multi string element */
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WidgetElement* widget_element_string_multiline_create(
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text);
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/** Create string element */
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WidgetElement* widget_element_string_create(
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uint8_t x,
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uint8_t y,
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Align horizontal,
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Align vertical,
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Font font,
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const char* text);
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/** Create text box element */
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WidgetElement* widget_element_text_box_create(
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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Align horizontal,
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Align vertical,
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const char* text,
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bool strip_to_dots);
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/** Create button element */
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WidgetElement* widget_element_button_create(
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GuiButtonType button_type,
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const char* text,
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ButtonCallback callback,
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void* context);
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/** Create icon element */
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WidgetElement* widget_element_icon_create(uint8_t x, uint8_t y, const Icon* icon);
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/** Create frame element */
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WidgetElement* widget_element_frame_create(
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uint8_t x,
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uint8_t y,
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uint8_t width,
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uint8_t height,
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uint8_t radius);
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