unleashed-firmware/applications/main/nfc/scenes/nfc_scene_extra_actions.c
David f5ff6438d1
NFC user dict list, delete, and de-duplication. (#1533)
* Add MFC user keys list
* Leakey submenu fix
* Set next target for Save/Delete success scenes
* Delete individual user keys
* Update count of total keys
* Fix memory leak
* Check for duplicate keys
* Remove a submodule that I never added?
* Swap and position icons
* Revamp according to design doc
* Rename icons to include size and replace keychain icon with smaller variant
* Fix typos
* Final fixes
* Fufill requested changes
* Cleanup comments
* Merge dev after SD app loading
* Fixing icon names
* Revert merge mistakes and API version
* Scene switching adjustments
* F7: add/change/remove some nfc icons in api_symbols.csv

Co-authored-by: あく <alleteam@gmail.com>
2022-09-20 01:43:53 +09:00

57 lines
1.7 KiB
C

#include "../nfc_i.h"
enum SubmenuIndex {
SubmenuIndexMfClassicKeys,
SubmenuIndexMfUltralightUnlock,
};
void nfc_scene_extra_actions_submenu_callback(void* context, uint32_t index) {
Nfc* nfc = context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, index);
}
void nfc_scene_extra_actions_on_enter(void* context) {
Nfc* nfc = context;
Submenu* submenu = nfc->submenu;
submenu_add_item(
submenu,
"Mifare Classic Keys",
SubmenuIndexMfClassicKeys,
nfc_scene_extra_actions_submenu_callback,
nfc);
submenu_add_item(
submenu,
"Unlock NTAG/Ultralight",
SubmenuIndexMfUltralightUnlock,
nfc_scene_extra_actions_submenu_callback,
nfc);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewMenu);
}
bool nfc_scene_extra_actions_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexMfClassicKeys) {
if(mf_classic_dict_check_presence(MfClassicDictTypeFlipper)) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfClassicKeys);
} else {
scene_manager_next_scene(nfc->scene_manager, NfcSceneDictNotFound);
}
consumed = true;
} else if(event.event == SubmenuIndexMfUltralightUnlock) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneMfUltralightUnlockMenu);
}
scene_manager_set_scene_state(nfc->scene_manager, NfcSceneExtraActions, event.event);
}
return consumed;
}
void nfc_scene_extra_actions_on_exit(void* context) {
Nfc* nfc = context;
submenu_reset(nfc->submenu);
}