mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-21 10:13:10 +00:00
a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
41 lines
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509 B
Text
41 lines
No EOL
509 B
Text
Filetype: Flipper Animation
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Version: 1
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Width: 128
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Height: 64
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Passive frames: 2
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Active frames: 4
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Frames order: 0 1 2 3 2 3
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Active cycles: 2
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Frame rate: 2
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Duration: 3600
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Active cooldown: 5
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Bubble slots: 2
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Slot: 0
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X: 53
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Y: 20
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Text: In a lucid dream,\nI could walk...
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AlignH: Left
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AlignV: Bottom
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StartFrame: 3
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EndFrame: 9
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Slot: 1
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X: 53
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Y: 20
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Text: OH MY GOD!
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AlignH: Left
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AlignV: Bottom
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StartFrame: 3
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EndFrame: 5
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Slot: 1
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X: 53
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Y: 31
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Text: Just a dream...
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AlignH: Left
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AlignV: Bottom
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StartFrame: 6
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EndFrame: 9 |