unleashed-firmware/applications/loader/loader.h
Albert Kharisov a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00

49 lines
1 KiB
C

#pragma once
#include <furi/pubsub.h>
#include <stdbool.h>
typedef struct Loader Loader;
typedef enum {
LoaderStatusOk,
LoaderStatusErrorAppStarted,
LoaderStatusErrorUnknownApp,
LoaderStatusErrorInternal,
} LoaderStatus;
typedef enum {
LoaderEventTypeApplicationStarted,
LoaderEventTypeApplicationStopped
} LoaderEventType;
typedef struct {
LoaderEventType type;
} LoaderEvent;
/** Start application
* @param name - application name
* @param args - application arguments
* @retval true on success
*/
LoaderStatus loader_start(Loader* instance, const char* name, const char* args);
/** Lock application start
* @retval true on success
*/
bool loader_lock(Loader* instance);
/** Unlock application start */
void loader_unlock(Loader* instance);
/** Get loader lock status */
bool loader_is_locked(Loader* instance);
/** Show primary loader */
void loader_show_menu();
/** Show primary loader */
void loader_update_menu();
/** Show primary loader */
FuriPubSub* loader_get_pubsub();