unleashed-firmware/applications/desktop/views/desktop_main.h
Albert Kharisov a39002ce22
[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-01-03 00:39:56 +03:00

43 lines
1.2 KiB
C

#pragma once
#include "gui/view_composed.h"
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#include "desktop_events.h"
typedef struct DesktopMainView DesktopMainView;
typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
struct DesktopMainView {
View* view;
DesktopMainViewCallback callback;
void* context;
};
typedef struct {
IconAnimation* animation;
const Icon* icon;
uint8_t scene_num;
bool status_bar_background_black;
uint32_t hint_expire_at;
} DesktopMainViewModel;
void desktop_main_set_callback(
DesktopMainView* main_view,
DesktopMainViewCallback callback,
void* context);
View* desktop_main_get_view(DesktopMainView* main_view);
DesktopMainView* desktop_main_alloc();
void desktop_main_free(DesktopMainView* main_view);
void desktop_main_switch_dolphin_animation(
DesktopMainView* main_view,
const Icon* icon,
bool status_bar_background_black);
void desktop_main_unlocked(DesktopMainView* main_view);
void desktop_main_reset_hint(DesktopMainView* main_view);
void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* icon);