mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
a39002ce22
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
195 lines
4.7 KiB
C
195 lines
4.7 KiB
C
#pragma once
|
|
#include "animation_storage.h"
|
|
#include "assets_icons.h"
|
|
#include "animation_manager.h"
|
|
#include "gui/canvas.h"
|
|
|
|
struct StorageAnimation {
|
|
const BubbleAnimation* animation;
|
|
bool external;
|
|
StorageAnimationMeta meta;
|
|
};
|
|
|
|
// Hard-coded, always available idle animation
|
|
FrameBubble tv_bubble1 = {
|
|
.bubble =
|
|
{.x = 1,
|
|
.y = 23,
|
|
.str = "Take the red pill",
|
|
.horizontal = AlignRight,
|
|
.vertical = AlignBottom},
|
|
.starts_at_frame = 7,
|
|
.ends_at_frame = 9,
|
|
.next_bubble = NULL,
|
|
};
|
|
FrameBubble tv_bubble2 = {
|
|
.bubble =
|
|
{.x = 1,
|
|
.y = 23,
|
|
.str = "I can joke better",
|
|
.horizontal = AlignRight,
|
|
.vertical = AlignBottom},
|
|
.starts_at_frame = 7,
|
|
.ends_at_frame = 9,
|
|
.next_bubble = NULL,
|
|
};
|
|
FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
|
|
const Icon* tv_icons[] = {
|
|
&I_tv1,
|
|
&I_tv2,
|
|
&I_tv3,
|
|
&I_tv4,
|
|
&I_tv5,
|
|
&I_tv6,
|
|
&I_tv7,
|
|
&I_tv8,
|
|
};
|
|
const BubbleAnimation tv_bubble_animation = {
|
|
.icons = tv_icons,
|
|
.frame_bubbles = tv_bubbles,
|
|
.frame_bubbles_count = COUNT_OF(tv_bubbles),
|
|
.passive_frames = 6,
|
|
.active_frames = 2,
|
|
.active_cycles = 2,
|
|
.frame_rate = 2,
|
|
.duration = 3600,
|
|
.active_cooldown = 5,
|
|
};
|
|
|
|
// System animation - no SD card
|
|
const Icon* no_sd_icons[] = {
|
|
&I_no_sd1,
|
|
&I_no_sd2,
|
|
&I_no_sd1,
|
|
&I_no_sd2,
|
|
&I_no_sd1,
|
|
&I_no_sd3,
|
|
&I_no_sd4,
|
|
&I_no_sd5,
|
|
&I_no_sd4,
|
|
&I_no_sd6,
|
|
};
|
|
FrameBubble no_sd_bubble = {
|
|
.bubble =
|
|
{.x = 40,
|
|
.y = 18,
|
|
.str = "Need an\nSD card",
|
|
.horizontal = AlignRight,
|
|
.vertical = AlignBottom},
|
|
.starts_at_frame = 0,
|
|
.ends_at_frame = 9,
|
|
.next_bubble = NULL,
|
|
};
|
|
FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
|
|
const BubbleAnimation no_sd_bubble_animation = {
|
|
.icons = no_sd_icons,
|
|
.frame_bubbles = no_sd_bubbles,
|
|
.frame_bubbles_count = COUNT_OF(no_sd_bubbles),
|
|
.passive_frames = 10,
|
|
.active_frames = 0,
|
|
.frame_rate = 2,
|
|
.duration = 3600,
|
|
.active_cooldown = 0,
|
|
.active_cycles = 0,
|
|
};
|
|
|
|
// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
|
|
const Icon* no_db_icons[] = {
|
|
&I_no_databases1,
|
|
&I_no_databases2,
|
|
&I_no_databases3,
|
|
&I_no_databases4,
|
|
};
|
|
const BubbleAnimation no_db_bubble_animation = {
|
|
.icons = no_db_icons,
|
|
.passive_frames = COUNT_OF(no_db_icons),
|
|
.frame_rate = 2,
|
|
};
|
|
|
|
const Icon* bad_sd_icons[] = {
|
|
&I_card_bad1,
|
|
&I_card_bad2,
|
|
};
|
|
const BubbleAnimation bad_sd_bubble_animation = {
|
|
.icons = bad_sd_icons,
|
|
.passive_frames = COUNT_OF(bad_sd_icons),
|
|
.frame_rate = 2,
|
|
};
|
|
|
|
const Icon* url_icons[] = {
|
|
&I_url1,
|
|
&I_url2,
|
|
&I_url3,
|
|
&I_url4,
|
|
};
|
|
const BubbleAnimation url_bubble_animation = {
|
|
.icons = url_icons,
|
|
.passive_frames = COUNT_OF(url_icons),
|
|
.frame_rate = 2,
|
|
};
|
|
|
|
const Icon* sd_ok_icons[] = {
|
|
&I_card_ok1,
|
|
&I_card_ok2,
|
|
&I_card_ok3,
|
|
&I_card_ok4,
|
|
};
|
|
const BubbleAnimation sd_ok_bubble_animation = {
|
|
.icons = sd_ok_icons,
|
|
.passive_frames = COUNT_OF(sd_ok_icons),
|
|
.frame_rate = 2,
|
|
};
|
|
|
|
static StorageAnimation StorageAnimationInternal[] = {
|
|
{.animation = &tv_bubble_animation,
|
|
.external = false,
|
|
.meta =
|
|
{
|
|
.min_butthurt = 0,
|
|
.max_butthurt = 11,
|
|
.min_level = 1,
|
|
.max_level = 3,
|
|
.weight = 3,
|
|
}},
|
|
{.animation = &no_sd_bubble_animation,
|
|
.external = false,
|
|
.meta =
|
|
{
|
|
.min_butthurt = 0,
|
|
.max_butthurt = 14,
|
|
.min_level = 1,
|
|
.max_level = 3,
|
|
.weight = 6,
|
|
}},
|
|
{
|
|
.animation = &no_db_bubble_animation,
|
|
.external = false,
|
|
},
|
|
{
|
|
.animation = &bad_sd_bubble_animation,
|
|
.external = false,
|
|
},
|
|
{
|
|
.animation = &sd_ok_bubble_animation,
|
|
.external = false,
|
|
},
|
|
{
|
|
.animation = &url_bubble_animation,
|
|
.external = false,
|
|
},
|
|
};
|
|
|
|
void animation_storage_initialize_internal_animations(void) {
|
|
/* not in constructor - no memory pool yet */
|
|
/* called in 1 thread - no need in double check */
|
|
static bool initialized = false;
|
|
if(!initialized) {
|
|
initialized = true;
|
|
string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
|
|
string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
|
|
string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
|
|
string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
|
|
string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
|
|
string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
|
|
}
|
|
}
|