unleashed-firmware/applications/lfrfid/scene/lfrfid-app-scene-save-success.cpp
あく a7283280ef
GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API.
* Gui: icon and animation draw now do not accept null pointer
* Format Sources
* Fix no debug build
* Furi: stricter checks in memmgr
2021-07-07 11:57:49 +03:00

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1.5 KiB
C++

#include "lfrfid-app-scene-save-success.h"
void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
auto popup = app->view_controller.get<PopupVM>();
popup->set_icon(32, 5, &I_DolphinNice_96x59);
popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
popup->set_context(app);
popup->set_callback(LfRfidAppSceneSaveSuccess::timeout_callback);
popup->set_timeout(1500);
popup->enable_timeout();
app->view_controller.switch_to<PopupVM>();
}
bool LfRfidAppSceneSaveSuccess::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
bool consumed = false;
if(event->type == LfRfidApp::EventType::Back) {
bool result = app->scene_controller.has_previous_scene(
{LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
if(result) {
app->scene_controller.search_and_switch_to_previous_scene(
{LfRfidApp::SceneType::ReadedMenu, LfRfidApp::SceneType::SelectKey});
} else {
app->scene_controller.search_and_switch_to_another_scene(
{LfRfidApp::SceneType::SaveType}, LfRfidApp::SceneType::SelectKey);
}
consumed = true;
}
return consumed;
}
void LfRfidAppSceneSaveSuccess::on_exit(LfRfidApp* app) {
app->view_controller.get<PopupVM>()->clean();
}
void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
LfRfidApp* app = static_cast<LfRfidApp*>(context);
LfRfidApp::Event event;
event.type = LfRfidApp::EventType::Back;
app->view_controller.send_event(&event);
}