unleashed-firmware/applications/plugins/subbrute/scenes/subbrute_scene_load_file.c

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2.8 KiB
C

#include "../subbrute_i.h"
#include "../subbrute_custom_event.h"
#include <lib/subghz/protocols/registry.h>
#define TAG "SubBruteSceneLoadFile"
//void subbrute_scene_load_file_callback(SubBruteCustomEvent event, void* context) {
//// furi_assert(context);
////
//// SubBruteState* instance = (SubBruteState*)context;
//// view_dispatcher_send_custom_event(instance->view_dispatcher, event);
//}
void subbrute_scene_load_file_on_enter(void* context) {
furi_assert(context);
SubBruteState* instance = (SubBruteState*)context;
// Input events and views are managed by file_browser
string_t app_folder;
string_t load_path;
string_init(load_path);
string_init_set_str(app_folder, SUBBRUTE_PATH);
DialogsFileBrowserOptions browser_options;
dialog_file_browser_set_basic_options(&browser_options, SUBBRUTE_FILE_EXT, &I_sub1_10px);
SubBruteFileResult load_result = SubBruteFileResultUnknown;
bool res =
dialog_file_browser_show(instance->dialogs, load_path, app_folder, &browser_options);
#ifdef FURI_DEBUG
FURI_LOG_D(
TAG,
"load_path: %s, app_folder: %s",
string_get_cstr(load_path),
string_get_cstr(app_folder));
#endif
if(res) {
load_result = subbrute_device_load_from_file(instance->device, load_path);
if(load_result == SubBruteFileResultOk) {
load_result = subbrute_device_attack_set(instance->device, SubBruteAttackLoadFile);
if(load_result == SubBruteFileResultOk) {
// Ready to run!
instance->device->state = SubBruteDeviceStateReady;
FURI_LOG_I(TAG, "Ready to run");
res = true;
}
}
if(load_result == SubBruteFileResultOk) {
scene_manager_next_scene(instance->scene_manager, SubBruteSceneLoadSelect);
} else {
FURI_LOG_E(TAG, "Returned error: %d", load_result);
string_t dialog_msg;
string_init(dialog_msg);
string_cat_printf(
dialog_msg, "Cannot parse\nfile: %s", subbrute_device_error_get_desc(load_result));
dialog_message_show_storage_error(instance->dialogs, string_get_cstr(dialog_msg));
string_clear(dialog_msg);
scene_manager_search_and_switch_to_previous_scene(
instance->scene_manager, SubBruteSceneStart);
}
} else {
scene_manager_search_and_switch_to_previous_scene(
instance->scene_manager, SubBruteSceneStart);
}
string_clear(app_folder);
string_clear(load_path);
}
void subbrute_scene_load_file_on_exit(void* context) {
UNUSED(context);
}
bool subbrute_scene_load_file_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}