unleashed-firmware/applications/subghz/scenes/subghz_scene_saved.c
Skorpionm a024e470b7
SubGhz: read and save static remotes. Create new static and dynamic remotes. (#646)
* SubGhz: the functions of saving loading KeeLog have been modified, saving KeeLog is prohibited
* SubGhz: Fix displaying Nice FlorS in the Raed scene
* SubGhz: Fix displaying Faac SLH in the Raed scene
* SubGhz: Fix displaying iDo in the Raed scene
* SubGhz: Fix displaying Star Line in the Raed scene
* SubGhz: Fix displaying Nice Flo in the Raed scene, added save and load functions. (testing needed, no remote control)
* SubGhz: subghz_beginadded common encoder upload signal
* SubGhz: add Came encoder
* SubGhz: modified pricenton encoder, fix view transmitter hide the "Send" button if there is no encoder
* SubGhz: add nice flo encoder, need testing no remote control
* SubGhz: add gate_tx encoder
* SubGhz: add nero_sketch encoder
* SubGhz: add keelog encoder
* SubGhz: add long upload upload while the button is pressed while releasing the transfer is over, with a check for sticking (maximum 200 upload repetitions)
* SubGhz: fix max upload
* SubGhz: Fix structure subghz add encoder
* SubGhz: add generating and sending a dynamic keelog key, refactoring the code
* SubGhz: add notifications
* SubGhz: add creating a new remote control (Pricenton, Nice Flo 12bit, Nice Flo 24bit, CAME 12bit, CAME 24bit, Gate TX, DoorHan)
* SubGhz: Fix load file, fix scene start
* Subghz: Fix show key
* SubGhz: Fix subghz_cli
* SubGhz: Fix furi-hal-subghz
* Format sources
* SubGhz: standard notification scheme, fix broken assert in DMA.
* SubGhz: move level alignment logic to furi-hal-subghz, fix spelling, cleanup.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-08-16 22:56:23 +03:00

20 lines
588 B
C

#include "../subghz_i.h"
const void subghz_scene_saved_on_enter(void* context) {
SubGhz* subghz = context;
if(subghz_saved_protocol_select(subghz)) {
scene_manager_next_scene(subghz->scene_manager, SubGhzSceneTransmitter);
} else {
scene_manager_search_and_switch_to_previous_scene(subghz->scene_manager, SubGhzSceneStart);
}
}
const bool subghz_scene_saved_on_event(void* context, SceneManagerEvent event) {
// SubGhz* subghz = context;
return false;
}
const void subghz_scene_saved_on_exit(void* context) {
// SubGhz* subghz = context;
}