mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-28 05:33:08 +00:00
0261dc3075
* Update protobuf definitions * Add Property subsystem entry point function * Key-based system info and power info function stubs * Remove unneeded functions * Working power info * Working system info * Replace #defines with string literals * Remove unneeded field * Simplify system info formatting * Refactor output callback handling * Handle the last info element correctly * Optimise power info, rename methods * Add comments * Add power debug * Remove unneeded definitions * Rename some files and functions * Update protobuf definitions * Implement App GetError and DataExchange APIs * Send GetErrorReply with correct command_id * Add RPC debug app stub * Add more scenes * Add warning, increase stack size * Add receive data exchange scene * Improve data exchange * Add notifications * Update application requirements * Bump format version for property-based infos * Correctly reset error text * RCP: sync protobuf repo to latest release tag Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
138 lines
4.8 KiB
C
138 lines
4.8 KiB
C
#include "rpc_debug_app.h"
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#include <core/log.h>
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#include <string.h>
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static bool rpc_debug_app_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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RpcDebugApp* app = context;
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return scene_manager_handle_custom_event(app->scene_manager, event);
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}
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static bool rpc_debug_app_back_event_callback(void* context) {
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furi_assert(context);
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RpcDebugApp* app = context;
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return scene_manager_handle_back_event(app->scene_manager);
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}
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static void rpc_debug_app_tick_event_callback(void* context) {
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furi_assert(context);
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RpcDebugApp* app = context;
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scene_manager_handle_tick_event(app->scene_manager);
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}
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static void rpc_debug_app_rpc_command_callback(RpcAppSystemEvent event, void* context) {
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furi_assert(context);
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RpcDebugApp* app = context;
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furi_assert(app->rpc);
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if(event == RpcAppEventSessionClose) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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rpc_system_app_set_callback(app->rpc, NULL, NULL);
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app->rpc = NULL;
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} else if(event == RpcAppEventAppExit) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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rpc_system_app_confirm(app->rpc, RpcAppEventAppExit, true);
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} else {
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rpc_system_app_confirm(app->rpc, event, false);
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}
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}
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static bool rpc_debug_app_rpc_init_rpc(RpcDebugApp* app, const char* args) {
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bool ret = false;
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if(args && strlen(args)) {
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uint32_t rpc = 0;
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if(sscanf(args, "RPC %lX", &rpc) == 1) {
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app->rpc = (RpcAppSystem*)rpc;
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rpc_system_app_set_callback(app->rpc, rpc_debug_app_rpc_command_callback, app);
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rpc_system_app_send_started(app->rpc);
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ret = true;
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}
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}
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return ret;
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}
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static RpcDebugApp* rpc_debug_app_alloc() {
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RpcDebugApp* app = malloc(sizeof(RpcDebugApp));
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app->gui = furi_record_open(RECORD_GUI);
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app->notifications = furi_record_open(RECORD_NOTIFICATION);
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app->scene_manager = scene_manager_alloc(&rpc_debug_app_scene_handlers, app);
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app->view_dispatcher = view_dispatcher_alloc();
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view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
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view_dispatcher_set_custom_event_callback(
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app->view_dispatcher, rpc_debug_app_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(
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app->view_dispatcher, rpc_debug_app_back_event_callback);
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view_dispatcher_set_tick_event_callback(
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app->view_dispatcher, rpc_debug_app_tick_event_callback, 100);
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view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
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view_dispatcher_enable_queue(app->view_dispatcher);
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app->widget = widget_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, RpcDebugAppViewWidget, widget_get_view(app->widget));
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app->submenu = submenu_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, RpcDebugAppViewSubmenu, submenu_get_view(app->submenu));
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app->text_box = text_box_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, RpcDebugAppViewTextBox, text_box_get_view(app->text_box));
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app->text_input = text_input_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, RpcDebugAppViewTextInput, text_input_get_view(app->text_input));
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app->byte_input = byte_input_alloc();
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view_dispatcher_add_view(
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app->view_dispatcher, RpcDebugAppViewByteInput, byte_input_get_view(app->byte_input));
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return app;
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}
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static void rpc_debug_app_free(RpcDebugApp* app) {
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view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewByteInput);
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view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextInput);
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view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewTextBox);
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view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewSubmenu);
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view_dispatcher_remove_view(app->view_dispatcher, RpcDebugAppViewWidget);
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free(app->byte_input);
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free(app->text_input);
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free(app->text_box);
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free(app->submenu);
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free(app->widget);
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free(app->scene_manager);
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free(app->view_dispatcher);
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furi_record_close(RECORD_NOTIFICATION);
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app->notifications = NULL;
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furi_record_close(RECORD_GUI);
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app->gui = NULL;
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if(app->rpc) {
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rpc_system_app_set_callback(app->rpc, NULL, NULL);
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rpc_system_app_send_exited(app->rpc);
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app->rpc = NULL;
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}
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free(app);
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}
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int32_t rpc_debug_app(void* args) {
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RpcDebugApp* app = rpc_debug_app_alloc();
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if(rpc_debug_app_rpc_init_rpc(app, args)) {
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notification_message(app->notifications, &sequence_display_backlight_on);
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scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStart);
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} else {
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scene_manager_next_scene(app->scene_manager, RpcDebugAppSceneStartDummy);
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}
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view_dispatcher_run(app->view_dispatcher);
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rpc_debug_app_free(app);
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return 0;
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}
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