unleashed-firmware/applications/desktop/animations/views/one_shot_animation_view.c
SG 274c12fc56
[FL-2274] Inventing streams and moving FFF to them (#981)
* Streams: string stream
* String stream: updated insert/delete api
* Streams: generic stream interface and string stream implementation
* Streams: helpers for insert and delete_and_insert
* FFF: now compatible with streams
* MinUnit: introduced tests with arguments
* FFF: stream access violation
* Streams: copy data between streams
* Streams: file stream
* FFF: documentation
* FFStream: documentation
* FFF: alloc as file
* MinUnit: support for nested tests
* Streams: changed delete_and_insert, now it returns success flag. Added ability dump stream inner parameters and data to cout.
* FFF: simplified file open function
* Streams: unit tests
* FFF: tests
* Streams: declare cache_size constant as define, to allow variable modified arrays
* FFF: lib moved to a separate folder
* iButton: new FFF
* RFID: new FFF
* Animations: new FFF
* IR: new FFF
* NFC: new FFF
* Flipper file format: delete lib
* U2F: new FFF
* Subghz: new FFF and streams
* Streams: read line
* Streams: split
* FuriCore: implement memset with extra asserts
* FuriCore: implement extra heap asserts without inventing memset
* Scene manager: protected access to the scene id stack with a size check
* NFC worker: dirty fix for issue where hal_nfc was busy on app start
* Furi: update allocator to erase memory on allocation. Replace furi_alloc with malloc.
* FuriCore: cleanup memmgr code.
* Furi HAL: furi_hal_init is split into critical and non-critical parts. The critical part is currently clock and console.
* Memmgr: added ability to track allocations and deallocations through console.
* FFStream: some speedup
* Streams, FF: minor fixes
* Tests: restore
* File stream: a slightly more thread-safe version of file_stream_delete_and_insert

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2022-02-18 22:53:46 +03:00

130 lines
3.5 KiB
C

#include "one_shot_animation_view.h"
#include <furi.h>
#include <portmacro.h>
#include <gui/canvas.h>
#include <gui/view.h>
#include <gui/icon_i.h>
#include <stdint.h>
typedef void (*OneShotInteractCallback)(void*);
struct OneShotView {
View* view;
TimerHandle_t update_timer;
OneShotInteractCallback interact_callback;
void* interact_callback_context;
};
typedef struct {
const Icon* icon;
uint32_t index;
bool block_input;
} OneShotViewModel;
static void one_shot_view_update_timer_callback(TimerHandle_t xTimer) {
OneShotView* view = (void*)pvTimerGetTimerID(xTimer);
OneShotViewModel* model = view_get_model(view->view);
if((model->index + 1) < model->icon->frame_count) {
++model->index;
} else {
model->block_input = false;
model->index = model->icon->frame_count - 2;
}
view_commit_model(view->view, true);
}
static void one_shot_view_draw(Canvas* canvas, void* model_) {
furi_assert(canvas);
furi_assert(model_);
OneShotViewModel* model = model_;
furi_check(model->index < model->icon->frame_count);
uint8_t y_offset = canvas_height(canvas) - model->icon->height;
canvas_draw_bitmap(
canvas,
0,
y_offset,
model->icon->width,
model->icon->height,
model->icon->frames[model->index]);
}
static bool one_shot_view_input(InputEvent* event, void* context) {
furi_assert(context);
furi_assert(event);
OneShotView* view = context;
bool consumed = false;
OneShotViewModel* model = view_get_model(view->view);
consumed = model->block_input;
view_commit_model(view->view, false);
if(!consumed) {
if(event->key == InputKeyRight) {
/* Right button reserved for animation activation, so consume */
consumed = true;
if(event->type == InputTypeShort) {
if(view->interact_callback) {
view->interact_callback(view->interact_callback_context);
}
}
}
}
return consumed;
}
OneShotView* one_shot_view_alloc(void) {
OneShotView* view = malloc(sizeof(OneShotView));
view->view = view_alloc();
view->update_timer =
xTimerCreate(NULL, 1000, pdTRUE, view, one_shot_view_update_timer_callback);
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(OneShotViewModel));
view_set_context(view->view, view);
view_set_draw_callback(view->view, one_shot_view_draw);
view_set_input_callback(view->view, one_shot_view_input);
return view;
}
void one_shot_view_free(OneShotView* view) {
furi_assert(view);
xTimerDelete(view->update_timer, portMAX_DELAY);
view_free(view->view);
view->view = NULL;
free(view);
}
void one_shot_view_set_interact_callback(
OneShotView* view,
OneShotInteractCallback callback,
void* context) {
furi_assert(view);
view->interact_callback_context = context;
view->interact_callback = callback;
}
void one_shot_view_start_animation(OneShotView* view, const Icon* icon) {
furi_assert(view);
furi_assert(icon);
furi_check(icon->frame_count >= 2);
OneShotViewModel* model = view_get_model(view->view);
model->index = 0;
model->icon = icon;
model->block_input = true;
view_commit_model(view->view, true);
xTimerChangePeriod(view->update_timer, 1000 / model->icon->frame_rate, portMAX_DELAY);
}
View* one_shot_view_get_view(OneShotView* view) {
furi_assert(view);
return view->view;
}