mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-24 03:33:08 +00:00
141 lines
3.4 KiB
C++
141 lines
3.4 KiB
C++
#include "accessor_app.h"
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#include <furi.h>
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#include <furi_hal.h>
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#include <stdarg.h>
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void AccessorApp::run(void) {
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AccessorEvent event;
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bool consumed;
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bool exit = false;
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wiegand.begin();
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onewire_host_start(onewire_host);
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scenes[current_scene]->on_enter(this);
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while(!exit) {
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view.receive_event(&event);
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consumed = scenes[current_scene]->on_event(this, &event);
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if(!consumed) {
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if(event.type == AccessorEvent::Type::Back) {
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exit = switch_to_previous_scene();
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}
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}
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};
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scenes[current_scene]->on_exit(this);
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wiegand.end();
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onewire_host_stop(onewire_host);
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}
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AccessorApp::AccessorApp()
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: text_store{0} {
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notification = static_cast<NotificationApp*>(furi_record_open(RECORD_NOTIFICATION));
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onewire_host = onewire_host_alloc(&ibutton_gpio);
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furi_hal_power_enable_otg();
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}
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AccessorApp::~AccessorApp() {
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furi_hal_power_disable_otg();
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furi_record_close(RECORD_NOTIFICATION);
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onewire_host_free(onewire_host);
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}
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AccessorAppViewManager* AccessorApp::get_view_manager() {
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return &view;
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}
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void AccessorApp::switch_to_next_scene(Scene next_scene) {
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previous_scenes_list.push_front(current_scene);
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if(next_scene != Scene::Exit) {
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scenes[current_scene]->on_exit(this);
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current_scene = next_scene;
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scenes[current_scene]->on_enter(this);
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}
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}
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void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
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Scene previous_scene = Scene::Start;
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bool scene_found = false;
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while(!scene_found) {
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previous_scene = get_previous_scene();
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for(Scene element : scenes_list) {
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if(previous_scene == element || previous_scene == Scene::Start) {
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scene_found = true;
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break;
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}
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}
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}
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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}
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bool AccessorApp::switch_to_previous_scene(uint8_t count) {
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Scene previous_scene = Scene::Start;
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for(uint8_t i = 0; i < count; i++) {
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previous_scene = get_previous_scene();
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if(previous_scene == Scene::Exit) break;
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}
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if(previous_scene == Scene::Exit) {
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return true;
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} else {
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scenes[current_scene]->on_exit(this);
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current_scene = previous_scene;
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scenes[current_scene]->on_enter(this);
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return false;
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}
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}
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AccessorApp::Scene AccessorApp::get_previous_scene() {
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Scene scene = previous_scenes_list.front();
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previous_scenes_list.pop_front();
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return scene;
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}
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/***************************** NOTIFY *******************************/
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void AccessorApp::notify_green_blink() {
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notification_message(notification, &sequence_blink_green_10);
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}
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void AccessorApp::notify_success() {
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notification_message(notification, &sequence_success);
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}
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/*************************** TEXT STORE *****************************/
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char* AccessorApp::get_text_store() {
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return text_store;
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}
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uint8_t AccessorApp::get_text_store_size() {
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return text_store_size;
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}
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void AccessorApp::set_text_store(const char* text...) {
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va_list args;
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va_start(args, text);
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vsnprintf(text_store, text_store_size, text, args);
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va_end(args);
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}
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/*************************** APP RESOURCES *****************************/
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WIEGAND* AccessorApp::get_wiegand() {
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return &wiegand;
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}
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OneWireHost* AccessorApp::get_one_wire() {
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return onewire_host;
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}
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