mirror of
https://github.com/DarkFlippers/unleashed-firmware
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bcde0aefbd
* Revert "Rollback #3305 and #3297 fix various rendering issues (#3307)"
This reverts commit 531ba24e9a
.
* Gui: refactor canvas to use proper coordinate system types. Furi: new furi_break check macros. Desktop: proper types for negative offset.
* Desktop: proper types in desktop_view_locked_doors_draw
* Examples: update images example, off it goes
---------
Co-authored-by: hedger <hedger@users.noreply.github.com>
246 lines
9.1 KiB
C
246 lines
9.1 KiB
C
#include <projdefs.h>
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#include <stdint.h>
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#include <furi.h>
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#include <gui/elements.h>
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#include <gui/icon.h>
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#include <gui/view.h>
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#include <assets_icons.h>
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#include <desktop/desktop_settings.h>
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#include "../desktop_i.h"
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#include "desktop_view_locked.h"
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#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
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#define LOCKED_HINT_TIMEOUT_MS (1000)
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#define UNLOCKED_HINT_TIMEOUT_MS (2000)
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#define DOOR_OFFSET_START (-55)
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#define DOOR_OFFSET_END (0)
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#define DOOR_L_FINAL_POS (0)
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#define DOOR_R_FINAL_POS (60)
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#define UNLOCK_CNT (3)
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#define UNLOCK_RST_TIMEOUT (600)
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struct DesktopViewLocked {
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View* view;
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DesktopViewLockedCallback callback;
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void* context;
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FuriTimer* timer;
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uint8_t lock_count;
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uint32_t lock_lastpress;
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};
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typedef enum {
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DesktopViewLockedStateUnlocked,
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DesktopViewLockedStateLocked,
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DesktopViewLockedStateDoorsClosing,
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DesktopViewLockedStateLockedHintShown,
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DesktopViewLockedStateUnlockedHintShown
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} DesktopViewLockedState;
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typedef struct {
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bool pin_locked;
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int8_t door_offset;
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DesktopViewLockedState view_state;
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} DesktopViewLockedModel;
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void desktop_view_locked_set_callback(
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DesktopViewLocked* locked_view,
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DesktopViewLockedCallback callback,
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void* context) {
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furi_assert(locked_view);
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furi_assert(callback);
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locked_view->callback = callback;
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locked_view->context = context;
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}
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static void locked_view_timer_callback(void* context) {
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DesktopViewLocked* locked_view = context;
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locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
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}
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static void desktop_view_locked_doors_draw(Canvas* canvas, DesktopViewLockedModel* model) {
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int32_t offset = model->door_offset;
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int32_t door_left_x = DOOR_L_FINAL_POS + offset;
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int32_t door_right_x = DOOR_R_FINAL_POS - offset;
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size_t height = icon_get_height(&I_DoorLeft_70x55);
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canvas_draw_icon(canvas, door_left_x, canvas_height(canvas) - height, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, door_right_x, canvas_height(canvas) - height, &I_DoorRight_70x55);
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}
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static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
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bool stop = false;
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if(model->door_offset < DOOR_OFFSET_END) {
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model->door_offset = CLAMP(model->door_offset + 5, DOOR_OFFSET_END, DOOR_OFFSET_START);
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stop = true;
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}
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return stop;
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}
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static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
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!model->pin_locked;
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if(change_state) {
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model->view_state = DesktopViewLockedStateLockedHintShown;
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}
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view_commit_model(locked_view->view, change_state);
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furi_timer_start(locked_view->timer, LOCKED_HINT_TIMEOUT_MS);
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}
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void desktop_view_locked_update(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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DesktopViewLockedState view_state = model->view_state;
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if(view_state == DesktopViewLockedStateDoorsClosing &&
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!desktop_view_locked_doors_move(model)) {
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locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
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model->view_state = DesktopViewLockedStateUnlocked;
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}
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view_commit_model(locked_view->view, true);
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if(view_state != DesktopViewLockedStateDoorsClosing) {
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furi_timer_stop(locked_view->timer);
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}
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}
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static void desktop_view_locked_draw(Canvas* canvas, void* model) {
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DesktopViewLockedModel* m = model;
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DesktopViewLockedState view_state = m->view_state;
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canvas_set_color(canvas, ColorBlack);
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if(view_state == DesktopViewLockedStateDoorsClosing) {
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desktop_view_locked_doors_draw(canvas, m);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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canvas_set_font(canvas, FontSecondary);
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elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
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elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
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canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
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canvas_draw_icon(canvas, 80, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
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canvas_draw_icon(canvas, 95, 36 + STATUS_BAR_Y_SHIFT, &I_Pin_back_arrow_10x8);
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canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
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canvas_draw_dot(canvas, 17, 61);
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} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
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}
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}
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View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
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furi_assert(locked_view);
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return locked_view->view;
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}
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static bool desktop_view_locked_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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bool is_changed = false;
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const uint32_t press_time = furi_get_tick();
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DesktopViewLocked* locked_view = context;
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
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event->type == InputTypePress) {
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model->view_state = DesktopViewLockedStateUnlocked;
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is_changed = true;
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}
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const DesktopViewLockedState view_state = model->view_state;
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const bool pin_locked = model->pin_locked;
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view_commit_model(locked_view->view, is_changed);
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if(view_state == DesktopViewLockedStateUnlocked) {
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return false;
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} else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
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locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
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} else if(
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view_state == DesktopViewLockedStateLocked ||
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view_state == DesktopViewLockedStateLockedHintShown) {
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count = 0;
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}
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desktop_view_locked_update_hint_icon_timeout(locked_view);
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if(event->key == InputKeyBack) {
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if(event->type == InputTypeShort) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count++;
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if(locked_view->lock_count == UNLOCK_CNT) {
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locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
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}
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}
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} else {
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locked_view->lock_count = 0;
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}
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locked_view->lock_lastpress = press_time;
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}
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return true;
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}
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DesktopViewLocked* desktop_view_locked_alloc(void) {
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DesktopViewLocked* locked_view = malloc(sizeof(DesktopViewLocked));
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locked_view->view = view_alloc();
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locked_view->timer =
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furi_timer_alloc(locked_view_timer_callback, FuriTimerTypePeriodic, locked_view);
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view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
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view_set_context(locked_view->view, locked_view);
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view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
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view_set_input_callback(locked_view->view, desktop_view_locked_input);
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return locked_view;
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}
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void desktop_view_locked_free(DesktopViewLocked* locked_view) {
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furi_assert(locked_view);
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furi_timer_free(locked_view->timer);
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view_free(locked_view->view);
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free(locked_view);
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}
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void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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furi_assert(model->view_state == DesktopViewLockedStateLocked);
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model->view_state = DesktopViewLockedStateDoorsClosing;
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model->door_offset = DOOR_OFFSET_START;
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view_commit_model(locked_view->view, true);
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furi_timer_start(locked_view->timer, DOOR_MOVING_INTERVAL_MS);
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}
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void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
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model->view_state = DesktopViewLockedStateLocked;
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model->pin_locked = pin_locked;
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view_commit_model(locked_view->view, true);
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}
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void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
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locked_view->lock_count = 0;
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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model->view_state = DesktopViewLockedStateUnlockedHintShown;
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model->pin_locked = false;
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view_commit_model(locked_view->view, true);
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furi_timer_start(locked_view->timer, UNLOCKED_HINT_TIMEOUT_MS);
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}
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bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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const DesktopViewLockedState view_state = model->view_state;
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view_commit_model(locked_view->view, false);
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return view_state == DesktopViewLockedStateLockedHintShown;
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}
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