unleashed-firmware/applications/subghz/scenes/subghz_scene_save_success.c
Skorpionm 9d952ed855
[FL-1913, FL-1963] SubGhz: save raw signal, add came atomo decoder (#783)
* File_Worker: getting the name of a new file with an index
* SubGhz: add decoder RAW protocol
* SubGhz: add view Save RAW
* SubGhz: refactoring subghz custom event
* SubGhz: fix syntax
* SubGhz: fix error build
* SubGhz: test build
* SubGhz: refactoring subghz, add rename, delete, start and emulate RAW signal
* SubGhz: fix triangle glitch in save raw view
* SubGhz: fix receiver config scene
* SubGhz: fix transfer after returning from save scene
* Canvas: add font rotation
* SubGhz: raw protocol encoder
* SubGhz: fix error completion of transfer raw encoder
* SubGhz: increased the speed of reading RAW data from a flash drive, displaying the name of the saved file in the Save RAW scene
* Canvas: fix font rotation
* SubGhz: fix navigation save RAW  scene
* SubGhz: add decode came atomo
* Git: renormalize
* Cleanup sources and enums
* Gui: add font direction to canvas reset, canvas init sequence cleanup.
* SubGhz: reorder menu.
* Gui: correct canvas_set_font_direction signature

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-10-25 17:37:14 +03:00

50 lines
1.8 KiB
C

#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
void subghz_scene_save_success_popup_callback(void* context) {
SubGhz* subghz = context;
view_dispatcher_send_custom_event(subghz->view_dispatcher, SubghzCustomEventSceneSaveSuccess);
}
void subghz_scene_save_success_on_enter(void* context) {
SubGhz* subghz = context;
// Setup view
Popup* popup = subghz->popup;
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, subghz);
popup_set_callback(popup, subghz_scene_save_success_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(subghz->view_dispatcher, SubGhzViewPopup);
}
bool subghz_scene_save_success_on_event(void* context, SceneManagerEvent event) {
SubGhz* subghz = context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubghzCustomEventSceneSaveSuccess) {
if(!scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneReceiver)) {
scene_manager_search_and_switch_to_previous_scene(
subghz->scene_manager, SubGhzSceneStart);
}
return true;
}
}
return false;
}
void subghz_scene_save_success_on_exit(void* context) {
SubGhz* subghz = context;
// Clear view
Popup* popup = subghz->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_callback(popup, NULL);
popup_set_context(popup, NULL);
popup_set_timeout(popup, 0);
popup_disable_timeout(popup);
}