unleashed-firmware/applications/multi_converter/multi_converter_mode_display.c
MX baffcc5cf4
added multiconverter / removed hid analyzer
hid analyzer won't needed anymore because of new lfrfid system adds support for multiple hid protocols
2022-08-23 19:14:30 +03:00

284 lines
No EOL
12 KiB
C

#include "multi_converter_mode_display.h"
#define MULTI_CONVERTER_DISPLAY_KEYS 18 // [0] to [F] + [BACK] + [SELECT]
#define MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE 0 // long press
#define MULTI_CONVERTER_DISPLAY_KEY_COMMA 1 // long press
#define MULTI_CONVERTER_DISPLAY_KEY_DEL 16
#define MULTI_CONVERTER_DISPLAY_KEY_SELECT 17
#define MULTI_CONVERTER_DISPLAY_CHAR_COMMA '.'
#define MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE '-'
#define MULTI_CONVERTER_DISPLAY_CHAR_DEL '<'
#define MULTI_CONVERTER_DISPLAY_CHAR_SELECT '#'
#define MULTI_CONVERTER_DISPLAY_CHAR_BLANK ' '
#define MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN 3
#define MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT 8
void multi_converter_mode_display_convert(MultiConverterState* const multi_converter_state) {
// 1.- if origin == destination (in theory user won't be allowed to choose the same options, but it's kinda "valid"...)
// just copy buffer_orig to buffer_dest and that's it
if (multi_converter_state->unit_type_orig == multi_converter_state->unit_type_dest) {
memcpy(multi_converter_state->buffer_dest, multi_converter_state->buffer_orig, MULTI_CONVERTER_NUMBER_DIGITS);
return;
}
// 2.- origin_buffer has not null functions
if (multi_converter_get_unit(multi_converter_state->unit_type_orig).convert_function == NULL || multi_converter_get_unit(multi_converter_state->unit_type_orig).allowed_function == NULL) return;
// 3.- valid destination type (using allowed_destinations function)
if (!multi_converter_get_unit(multi_converter_state->unit_type_orig).allowed_function(multi_converter_state->unit_type_dest)) return;
multi_converter_get_unit(multi_converter_state->unit_type_orig).convert_function(multi_converter_state);
}
void multi_converter_mode_display_draw(Canvas* const canvas, const MultiConverterState* multi_converter_state) {
canvas_set_color(canvas, ColorBlack);
// ORIGIN
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10, multi_converter_get_unit(multi_converter_state->unit_type_orig).mini_name);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2 + 30, 10, multi_converter_state->buffer_orig);
// DESTINATION
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 10 + 12, multi_converter_get_unit(multi_converter_state->unit_type_dest).mini_name);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2 + 30, 10 + 12, multi_converter_state->buffer_dest);
// SEPARATOR_LINE
canvas_draw_line(canvas, 2, 25, 128 - 3, 25);
// KEYBOARD
uint8_t _x = 5;
uint8_t _y = 25 + 15; // line + 10
for (int i = 0; i < MULTI_CONVERTER_DISPLAY_KEYS; i++) {
char g;
if (i < 10) g = (i + '0');
else if (i < 16) g = ((i - 10) + 'A');
else if (i == MULTI_CONVERTER_DISPLAY_KEY_DEL) g = MULTI_CONVERTER_DISPLAY_CHAR_DEL;
else g = MULTI_CONVERTER_DISPLAY_CHAR_SELECT;
uint8_t g_w = canvas_glyph_width(canvas, g);
if (i < 16 && i > multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys-1) {
// some units won't use the full [0] - [F] keyboard, in those situations just hide the char
// (won't be selectable anyway, so no worries here; this is just about drawing stuff)
g = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
}
// currently hover key is highlighted
if ((multi_converter_state->display).key == i) {
canvas_draw_box(canvas,
_x - MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
_y - (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN),
MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2
);
canvas_set_color(canvas, ColorWhite);
} else {
canvas_draw_frame(canvas,
_x - MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
_y - (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN),
MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN,
MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2
);
}
// draw key
canvas_draw_glyph(canvas, _x, _y, g);
// certain keys have long_press features, draw whatever they're using there too
if (i == MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE) {
canvas_draw_box(canvas,
_x + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w - 4,
_y + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN - 2,
4,
2
);
} else if (i == MULTI_CONVERTER_DISPLAY_KEY_COMMA) {
canvas_draw_box(canvas,
_x + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN + g_w - 2,
_y + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN - 2,
2,
2
);
}
// back to black
canvas_set_color(canvas, ColorBlack);
if (i < 8) {
_x += g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2 + 2;
} else if (i == 8) {
_y += (MULTI_CONVERTER_DISPLAY_KEY_CHAR_HEIGHT + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2) + 3;
_x = 8; // some padding at the beginning on second line
} else {
_x += g_w + MULTI_CONVERTER_DISPLAY_KEY_FRAME_MARGIN * 2 + 1;
}
}
}
void multi_converter_mode_display_navigation(InputKey key, MultiConverterState* const multi_converter_state) {
// first move to keyboard position, then check if the ORIGIN allows that specific key, if not jump to the "closest one"
switch (key) {
default:
break;
case InputKeyUp:
case InputKeyDown:
if ((multi_converter_state->display).key >= 9) (multi_converter_state->display).key -= 9;
else (multi_converter_state->display).key += 9;
break;
case InputKeyLeft:
case InputKeyRight:
(multi_converter_state->display).key += (key == InputKeyLeft ? -1 : 1);
if ((multi_converter_state->display).key > MULTI_CONVERTER_DISPLAY_KEYS-1) (multi_converter_state->display).key = 0;
else if ((multi_converter_state->display).key < 0) (multi_converter_state->display).key = MULTI_CONVERTER_DISPLAY_KEYS-1;
break;
}
// if destination key is disabled by max_number_keys, move to the closest one
// (this could be improved with more accurate keys movements, probably...)
if (multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys >= 16) return; // weird, since this means "do not show any number on the keyboard, but just in case..."
int8_t i = -1;
if (key == InputKeyRight || key == InputKeyDown) i = 1;
while ((multi_converter_state->display).key < 16 && (multi_converter_state->display).key > multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys-1) {
(multi_converter_state->display).key += i;
if ((multi_converter_state->display).key > MULTI_CONVERTER_DISPLAY_KEYS-1) (multi_converter_state->display).key = 0;
else if ((multi_converter_state->display).key < 0) (multi_converter_state->display).key = MULTI_CONVERTER_DISPLAY_KEYS-1;
}
}
void multi_converter_mode_display_reset(MultiConverterState* const multi_converter_state) {
// clean the buffers
for (int i = 0; i < MULTI_CONVERTER_NUMBER_DIGITS; i++) {
multi_converter_state->buffer_orig[i] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
multi_converter_state->buffer_dest[i] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
}
// reset the display flags and index
multi_converter_state->display.cursor = 0;
multi_converter_state->display.key = 0;
multi_converter_state->display.comma = 0;
multi_converter_state->display.negative = 0;
}
void multi_converter_mode_display_toggle_negative(MultiConverterState* const multi_converter_state) {
if (multi_converter_get_unit(multi_converter_state->unit_type_orig).allow_negative) {
if (!(multi_converter_state->display).negative) {
// shift origin buffer one to right + add the "-" sign (last digit will be lost)
for (int i = MULTI_CONVERTER_NUMBER_DIGITS-1; i > 0; i--) {
// we could avoid the blanks, but nevermind
multi_converter_state->buffer_orig[i] = multi_converter_state->buffer_orig[i-1];
}
multi_converter_state->buffer_orig[0] = MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE;
// only increment cursor if we're not out of bound
if ((multi_converter_state->display).cursor < MULTI_CONVERTER_NUMBER_DIGITS) (multi_converter_state->display).cursor++;
} else {
// shift origin buffer one to left, append ' ' on the end
for (int i = 0; i < MULTI_CONVERTER_NUMBER_DIGITS-1; i++) {
if (multi_converter_state->buffer_orig[i] == MULTI_CONVERTER_DISPLAY_CHAR_BLANK) break;
multi_converter_state->buffer_orig[i] = multi_converter_state->buffer_orig[i+1];
}
multi_converter_state->buffer_orig[MULTI_CONVERTER_NUMBER_DIGITS-1] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
(multi_converter_state->display).cursor--;
}
// toggle flag
(multi_converter_state->display).negative ^= 1;
}
}
void multi_converter_mode_display_add_comma(MultiConverterState* const multi_converter_state) {
if (
!multi_converter_get_unit(multi_converter_state->unit_type_orig).allow_comma ||
(multi_converter_state->display).comma ||
!(multi_converter_state->display).cursor ||
((multi_converter_state->display).cursor == (MULTI_CONVERTER_NUMBER_DIGITS - 1))
) return; // maybe not allowerd; or one comma already in place; also cannot add commas as first or last chars
// set flag to one
(multi_converter_state->display).comma = 1;
multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] = MULTI_CONVERTER_DISPLAY_CHAR_COMMA;
(multi_converter_state->display).cursor++;
}
void multi_converter_mode_display_add_number(MultiConverterState* const multi_converter_state) {
if ((multi_converter_state->display).key > multi_converter_get_unit(multi_converter_state->unit_type_orig).max_number_keys-1) return;
if ((multi_converter_state->display).key < 10) {
multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] = (multi_converter_state->display).key + '0';
} else {
multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] = ((multi_converter_state->display).key - 10) + 'A';
}
(multi_converter_state->display).cursor++;
}
MultiConverterModeTrigger multi_converter_mode_display_ok(uint8_t long_press, MultiConverterState* const multi_converter_state) {
if ((multi_converter_state->display).key < MULTI_CONVERTER_DISPLAY_KEY_DEL) {
if ((multi_converter_state->display).cursor >= MULTI_CONVERTER_NUMBER_DIGITS) return None; // limit reached, ignore
// long press on 0 toggle NEGATIVE if allowed, on 1 adds COMMA if allowed
if (long_press) {
if ((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_NEGATIVE) {
// toggle negative
multi_converter_mode_display_toggle_negative(multi_converter_state);
} else if ((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_COMMA) {
// add comma
multi_converter_mode_display_add_comma(multi_converter_state);
}
} else {
// regular keys
multi_converter_mode_display_add_number(multi_converter_state);
}
multi_converter_mode_display_convert(multi_converter_state);
} else if ((multi_converter_state->display).key == MULTI_CONVERTER_DISPLAY_KEY_DEL) {
if ((multi_converter_state->display).cursor > 0) (multi_converter_state->display).cursor--;
if (multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] == MULTI_CONVERTER_DISPLAY_CHAR_COMMA) (multi_converter_state->display).comma = 0;
if (multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] == MULTI_CONVERTER_DISPLAY_CHAR_NEGATIVE) (multi_converter_state->display).negative = 0;
multi_converter_state->buffer_orig[(multi_converter_state->display).cursor] = MULTI_CONVERTER_DISPLAY_CHAR_BLANK;
multi_converter_mode_display_convert(multi_converter_state);
} else { // MULTI_CONVERTER_DISPLAY_KEY_SELECT
return Reset;
}
return None;
}