mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
5171a6ad14
* Initial C iButton app setup * Add more scenes * Add even more scenes * Add even more scenes again * More scenes... * Add key info scene * Add delete success scene * Use scene state to store internal data * Add parameter parsing * Add emulate scene * Add write scene * Add write success scene * Add Read scene * Add read success scene * Add exit confirm scene * Add retry confirm scene * Add CRC error scene * Add not key scene * Add read key menu scene * Rename some scenes * Refactor conditionals * Remove unneeded custom events * Remove the old iButton app * Correct formatting * Remove rogue comments and function prototypes * iButton: cleanup merge artifacts and fix warnings Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
#include "../ibutton_i.h"
|
|
|
|
static void ibutton_scene_write_success_popup_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
|
|
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
|
|
}
|
|
|
|
void ibutton_scene_write_success_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_icon(popup, 0, 12, &I_iButtonDolphinVerySuccess_108x52);
|
|
popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
|
|
|
|
popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
|
|
popup_set_context(popup, ibutton);
|
|
popup_set_timeout(popup, 1500);
|
|
popup_enable_timeout(popup);
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
|
|
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
|
|
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
|
|
}
|
|
|
|
bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventBack) {
|
|
const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
|
|
ibutton_switch_to_previous_scene_one_of(
|
|
ibutton, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_write_success_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
Popup* popup = ibutton->popup;
|
|
|
|
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
|
|
popup_set_icon(popup, 0, 0, NULL);
|
|
|
|
popup_disable_timeout(popup);
|
|
popup_set_context(popup, NULL);
|
|
popup_set_callback(popup, NULL);
|
|
}
|