unleashed-firmware/applications/desktop/views/desktop_locked.h
Albert Kharisov 9b8a139e2b
[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
2021-11-24 19:21:12 +03:00

68 lines
1.8 KiB
C

#pragma once
#include <gui/gui_i.h>
#include <gui/view.h>
#include <gui/canvas.h>
#include <gui/elements.h>
#include <furi.h>
#define UNLOCK_RST_TIMEOUT 300
#define UNLOCK_CNT 2 // 3 actually
#define DOOR_L_POS -57
#define DOOR_L_POS_MAX 0
#define DOOR_R_POS 115
#define DOOR_R_POS_MIN 60
typedef enum {
DesktopLockedEventUnlock = 10U,
DesktopLockedEventUpdate = 11U,
DesktopLockedEventInputReset = 12U,
} DesktopLockedEvent;
typedef enum {
DesktopLockedWithPin,
DesktopLockedNoPin,
} DesktopLockedSceneState;
typedef struct DesktopLockedView DesktopLockedView;
typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
struct DesktopLockedView {
View* view;
DesktopLockedViewCallback callback;
void* context;
osTimerId_t timer;
uint8_t lock_count;
uint32_t lock_lastpress;
};
typedef struct {
IconAnimation* animation;
uint32_t hint_expire_at;
uint8_t scene_num;
int8_t door_left_x;
int8_t door_right_x;
bool animation_seq_end;
bool pin_lock;
} DesktopLockedViewModel;
void desktop_locked_set_callback(
DesktopLockedView* locked_view,
DesktopLockedViewCallback callback,
void* context);
void desktop_locked_set_dolphin_animation(DesktopLockedView* locked_view, const Icon* icon);
void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
void desktop_locked_reset_counter(DesktopLockedView* locked_view);
void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);
void desktop_locked_manage_redraw(DesktopLockedView* locked_view);
View* desktop_locked_get_view(DesktopLockedView* locked_view);
DesktopLockedView* desktop_locked_alloc();
void desktop_locked_free(DesktopLockedView* locked_view);
void desktop_locked_with_pin(DesktopLockedView* lock_menu, bool locked);