mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
fae8d8f23c
* Gui: code input module * Gui: fix size to fit frame * Desktop: PIN config and lock option * Gui: code input: cleanup, offset input fields if no header present * Desktop: move code unlock to desktop_locked scene * Desktop: fix unlock with back key * Desktop: bump settings version * Desktop: correct scene usage. Co-authored-by: あく <alleteam@gmail.com>
123 lines
3.8 KiB
C
123 lines
3.8 KiB
C
#include <furi.h>
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#include "../desktop_i.h"
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#include "desktop_lock_menu.h"
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void desktop_lock_menu_set_callback(
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DesktopLockMenuView* lock_menu,
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DesktopLockMenuViewCallback callback,
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void* context) {
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furi_assert(lock_menu);
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furi_assert(callback);
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lock_menu->callback = callback;
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lock_menu->context = context;
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}
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void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->pin_set = pin_is_set;
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return true;
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});
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}
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void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->idx = 0;
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return true;
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});
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}
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static void lock_menu_callback(void* context, uint8_t index) {
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furi_assert(context);
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DesktopLockMenuView* lock_menu = context;
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switch(index) {
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case 0: // lock
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lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
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break;
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case 1: // lock
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lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
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break;
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default: // wip message
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->hint_timeout = HINT_TIMEOUT;
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return true;
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});
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break;
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}
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}
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void desktop_lock_menu_render(Canvas* canvas, void* model) {
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const char* Lockmenu_Items[3] = {"Lock", "Lock with PIN", "DUMB mode"};
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DesktopLockMenuViewModel* m = model;
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canvas_clear(canvas);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, -57, 0, &I_DoorLeft_70x55);
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canvas_draw_icon(canvas, 115, 0, &I_DoorRight_70x55);
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canvas_set_font(canvas, FontSecondary);
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for(uint8_t i = 0; i < 3; ++i) {
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const char* str = Lockmenu_Items[i];
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if(i == 1 && !m->pin_set) str = "Set PIN";
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if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
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canvas_draw_str_aligned(canvas, 64, 13 + (i * 17), AlignCenter, AlignCenter, str);
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if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
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}
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}
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
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furi_assert(lock_menu);
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return lock_menu->view;
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}
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bool desktop_lock_menu_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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DesktopLockMenuView* lock_menu = context;
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uint8_t idx;
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if(event->type != InputTypeShort) return false;
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with_view_model(
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lock_menu->view, (DesktopLockMenuViewModel * model) {
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model->hint_timeout = 0; // clear hint timeout
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if(event->key == InputKeyUp) {
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model->idx = CLAMP(model->idx - 1, 2, 0);
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} else if(event->key == InputKeyDown) {
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model->idx = CLAMP(model->idx + 1, 2, 0);
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}
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idx = model->idx;
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return true;
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});
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if(event->key == InputKeyBack) {
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lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
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} else if(event->key == InputKeyOk) {
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lock_menu_callback(lock_menu, idx);
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}
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return true;
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}
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DesktopLockMenuView* desktop_lock_menu_alloc() {
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DesktopLockMenuView* lock_menu = furi_alloc(sizeof(DesktopLockMenuView));
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lock_menu->view = view_alloc();
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view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
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view_set_context(lock_menu->view, lock_menu);
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view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
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view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
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return lock_menu;
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}
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
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furi_assert(lock_menu_view);
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view_free(lock_menu_view->view);
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free(lock_menu_view);
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}
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