unleashed-firmware/applications/desktop/views/desktop_lock_menu.c
its your bedtime fae8d8f23c
[FL-1968] Pin code locking (#788)
* Gui: code input module
* Gui: fix size to fit frame
* Desktop: PIN config and lock option
* Gui: code input: cleanup, offset input fields if no header present
* Desktop: move code unlock to desktop_locked scene
* Desktop: fix unlock with back key
* Desktop: bump settings version
* Desktop: correct scene usage.

Co-authored-by: あく <alleteam@gmail.com>
2021-10-26 21:34:31 +03:00

123 lines
3.8 KiB
C

#include <furi.h>
#include "../desktop_i.h"
#include "desktop_lock_menu.h"
void desktop_lock_menu_set_callback(
DesktopLockMenuView* lock_menu,
DesktopLockMenuViewCallback callback,
void* context) {
furi_assert(lock_menu);
furi_assert(callback);
lock_menu->callback = callback;
lock_menu->context = context;
}
void desktop_lock_menu_pin_set(DesktopLockMenuView* lock_menu, bool pin_is_set) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->pin_set = pin_is_set;
return true;
});
}
void desktop_lock_menu_reset_idx(DesktopLockMenuView* lock_menu) {
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->idx = 0;
return true;
});
}
static void lock_menu_callback(void* context, uint8_t index) {
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
switch(index) {
case 0: // lock
lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context);
break;
case 1: // lock
lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context);
break;
default: // wip message
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = HINT_TIMEOUT;
return true;
});
break;
}
}
void desktop_lock_menu_render(Canvas* canvas, void* model) {
const char* Lockmenu_Items[3] = {"Lock", "Lock with PIN", "DUMB mode"};
DesktopLockMenuViewModel* m = model;
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, -57, 0, &I_DoorLeft_70x55);
canvas_draw_icon(canvas, 115, 0, &I_DoorRight_70x55);
canvas_set_font(canvas, FontSecondary);
for(uint8_t i = 0; i < 3; ++i) {
const char* str = Lockmenu_Items[i];
if(i == 1 && !m->pin_set) str = "Set PIN";
if(m->hint_timeout && m->idx == 2 && m->idx == i) str = "Not implemented";
canvas_draw_str_aligned(canvas, 64, 13 + (i * 17), AlignCenter, AlignCenter, str);
if(m->idx == i) elements_frame(canvas, 15, 5 + (i * 17), 98, 15);
}
}
View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) {
furi_assert(lock_menu);
return lock_menu->view;
}
bool desktop_lock_menu_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
DesktopLockMenuView* lock_menu = context;
uint8_t idx;
if(event->type != InputTypeShort) return false;
with_view_model(
lock_menu->view, (DesktopLockMenuViewModel * model) {
model->hint_timeout = 0; // clear hint timeout
if(event->key == InputKeyUp) {
model->idx = CLAMP(model->idx - 1, 2, 0);
} else if(event->key == InputKeyDown) {
model->idx = CLAMP(model->idx + 1, 2, 0);
}
idx = model->idx;
return true;
});
if(event->key == InputKeyBack) {
lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
} else if(event->key == InputKeyOk) {
lock_menu_callback(lock_menu, idx);
}
return true;
}
DesktopLockMenuView* desktop_lock_menu_alloc() {
DesktopLockMenuView* lock_menu = furi_alloc(sizeof(DesktopLockMenuView));
lock_menu->view = view_alloc();
view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel));
view_set_context(lock_menu->view, lock_menu);
view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_render);
view_set_input_callback(lock_menu->view, desktop_lock_menu_input);
return lock_menu;
}
void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) {
furi_assert(lock_menu_view);
view_free(lock_menu_view->view);
free(lock_menu_view);
}