unleashed-firmware/applications/main/infrared/scenes/infrared_scene_universal_ac.c
Georgii Surkov 066da4080b
[FL-2792] AC Universal Remote (#1725)
* Add Universal AC Remote scene
* Implement AC gui
* Basic working implemetation
* Another Universal AC Remote implementation
* Update icons
* Adjust button positions
* Revert old ButtonPanel class
* Update resource manifest
* [FL-2627] Flipper applications: SDK, build and debug system (#1387)
* Update api definitions
* Add UniversalRemotes documentation
* Use more Flipper-friendly signal names

Co-authored-by: SG <who.just.the.doctor@gmail.com>
2022-09-20 14:09:37 +09:00

113 lines
3.3 KiB
C

#include "../infrared_i.h"
#include "common/infrared_scene_universal_common.h"
void infrared_scene_universal_ac_on_enter(void* context) {
infrared_scene_universal_common_on_enter(context);
Infrared* infrared = context;
ButtonPanel* button_panel = infrared->button_panel;
InfraredBruteForce* brute_force = infrared->brute_force;
infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/ac.ir"));
//TODO Improve A/C universal remote
button_panel_reserve(button_panel, 2, 3);
uint32_t i = 0;
button_panel_add_item(
button_panel,
i,
0,
0,
3,
24,
&I_Power_25x27,
&I_Power_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "POWER");
button_panel_add_item(
button_panel,
i,
1,
0,
36,
24,
&I_Mode_25x27,
&I_Mode_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "MODE");
button_panel_add_item(
button_panel,
i,
0,
1,
3,
66,
&I_Vol_up_25x27,
&I_Vol_up_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "TEMP+");
button_panel_add_item(
button_panel,
i,
1,
1,
36,
66,
&I_Vol_down_25x27,
&I_Vol_down_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "TEMP-");
button_panel_add_item(
button_panel,
i,
0,
2,
3,
98,
&I_Swing_25x27,
&I_Swing_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "SWING");
button_panel_add_item(
button_panel,
i,
1,
2,
36,
98,
&I_Timer_25x27,
&I_Timer_hvr_25x27,
infrared_scene_universal_common_item_callback,
context);
infrared_brute_force_add_record(brute_force, i++, "TIMER");
button_panel_add_label(button_panel, 6, 11, FontPrimary, "AC remote");
button_panel_add_label(button_panel, 20, 63, FontSecondary, "Temp");
button_panel_add_label(button_panel, 8, 23, FontSecondary, "Pwr");
button_panel_add_label(button_panel, 40, 23, FontSecondary, "Mod");
view_set_orientation(view_stack_get_view(infrared->view_stack), ViewOrientationVertical);
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
infrared_show_loading_popup(infrared, true);
bool success = infrared_brute_force_calculate_messages(brute_force);
infrared_show_loading_popup(infrared, false);
if(!success) {
scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
}
}
bool infrared_scene_universal_ac_on_event(void* context, SceneManagerEvent event) {
return infrared_scene_universal_common_on_event(context, event);
}
void infrared_scene_universal_ac_on_exit(void* context) {
infrared_scene_universal_common_on_exit(context);
}