mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-27 13:13:07 +00:00
139 lines
5 KiB
C
139 lines
5 KiB
C
#include "camera_suite.h"
|
|
#include <stdlib.h>
|
|
|
|
bool camera_suite_custom_event_callback(void* context, uint32_t event) {
|
|
furi_assert(context);
|
|
CameraSuite* app = context;
|
|
return scene_manager_handle_custom_event(app->scene_manager, event);
|
|
}
|
|
|
|
void camera_suite_tick_event_callback(void* context) {
|
|
furi_assert(context);
|
|
CameraSuite* app = context;
|
|
scene_manager_handle_tick_event(app->scene_manager);
|
|
}
|
|
|
|
//leave app if back button pressed
|
|
bool camera_suite_navigation_event_callback(void* context) {
|
|
furi_assert(context);
|
|
CameraSuite* app = context;
|
|
return scene_manager_handle_back_event(app->scene_manager);
|
|
}
|
|
|
|
CameraSuite* camera_suite_app_alloc() {
|
|
CameraSuite* app = malloc(sizeof(CameraSuite));
|
|
app->gui = furi_record_open(RECORD_GUI);
|
|
app->notification = furi_record_open(RECORD_NOTIFICATION);
|
|
|
|
//Turn backlight on, believe me this makes testing your app easier
|
|
notification_message(app->notification, &sequence_display_backlight_on);
|
|
|
|
//Scene additions
|
|
app->view_dispatcher = view_dispatcher_alloc();
|
|
view_dispatcher_enable_queue(app->view_dispatcher);
|
|
|
|
app->scene_manager = scene_manager_alloc(&camera_suite_scene_handlers, app);
|
|
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
|
|
view_dispatcher_set_navigation_event_callback(
|
|
app->view_dispatcher, camera_suite_navigation_event_callback);
|
|
view_dispatcher_set_tick_event_callback(
|
|
app->view_dispatcher, camera_suite_tick_event_callback, 100);
|
|
view_dispatcher_set_custom_event_callback(
|
|
app->view_dispatcher, camera_suite_custom_event_callback);
|
|
app->submenu = submenu_alloc();
|
|
|
|
// Set defaults, in case no config loaded
|
|
app->orientation = 0; // Orientation is "portrait", zero degrees by default.
|
|
app->haptic = 1; // Haptic is on by default
|
|
app->speaker = 1; // Speaker is on by default
|
|
app->led = 1; // LED is on by default
|
|
|
|
// Load configs
|
|
camera_suite_read_settings(app);
|
|
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher, CameraSuiteViewIdMenu, submenu_get_view(app->submenu));
|
|
|
|
app->camera_suite_view_start = camera_suite_view_start_alloc();
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher,
|
|
CameraSuiteViewIdStartscreen,
|
|
camera_suite_view_start_get_view(app->camera_suite_view_start));
|
|
|
|
app->camera_suite_view_style_1 = camera_suite_view_style_1_alloc();
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher,
|
|
CameraSuiteViewIdScene1,
|
|
camera_suite_view_style_1_get_view(app->camera_suite_view_style_1));
|
|
|
|
app->camera_suite_view_style_2 = camera_suite_view_style_2_alloc();
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher,
|
|
CameraSuiteViewIdScene2,
|
|
camera_suite_view_style_2_get_view(app->camera_suite_view_style_2));
|
|
|
|
app->camera_suite_view_guide = camera_suite_view_guide_alloc();
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher,
|
|
CameraSuiteViewIdGuide,
|
|
camera_suite_view_guide_get_view(app->camera_suite_view_guide));
|
|
|
|
app->button_menu = button_menu_alloc();
|
|
|
|
app->variable_item_list = variable_item_list_alloc();
|
|
view_dispatcher_add_view(
|
|
app->view_dispatcher,
|
|
CameraSuiteViewIdSettings,
|
|
variable_item_list_get_view(app->variable_item_list));
|
|
|
|
//End Scene Additions
|
|
|
|
return app;
|
|
}
|
|
|
|
void camera_suite_app_free(CameraSuite* app) {
|
|
furi_assert(app);
|
|
|
|
// Scene manager
|
|
scene_manager_free(app->scene_manager);
|
|
|
|
// View Dispatcher
|
|
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdMenu);
|
|
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene1);
|
|
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdScene2);
|
|
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdGuide);
|
|
view_dispatcher_remove_view(app->view_dispatcher, CameraSuiteViewIdSettings);
|
|
submenu_free(app->submenu);
|
|
|
|
view_dispatcher_free(app->view_dispatcher);
|
|
furi_record_close(RECORD_GUI);
|
|
|
|
// Free remaining resources
|
|
camera_suite_view_start_free(app->camera_suite_view_start);
|
|
camera_suite_view_style_1_free(app->camera_suite_view_style_1);
|
|
camera_suite_view_style_2_free(app->camera_suite_view_style_2);
|
|
camera_suite_view_guide_free(app->camera_suite_view_guide);
|
|
button_menu_free(app->button_menu);
|
|
variable_item_list_free(app->variable_item_list);
|
|
|
|
app->gui = NULL;
|
|
app->notification = NULL;
|
|
|
|
//Remove whatever is left
|
|
free(app);
|
|
}
|
|
|
|
/** Main entry point for initialization. */
|
|
int32_t camera_suite_app(void* p) {
|
|
UNUSED(p);
|
|
CameraSuite* app = camera_suite_app_alloc();
|
|
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
|
|
// Init with start scene.
|
|
scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStart);
|
|
furi_hal_power_suppress_charge_enter();
|
|
view_dispatcher_run(app->view_dispatcher);
|
|
camera_suite_save_settings(app);
|
|
furi_hal_power_suppress_charge_exit();
|
|
camera_suite_app_free(app);
|
|
return 0;
|
|
}
|