unleashed-firmware/assets
David Lee 741329a743
Added a text input that only accepts full numbers (int) (#3350)
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Fixed _Bool declarations in symbols csv
* renamed int_input to number_input
* Changed name & added example fap
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Changed name & added example fap
* update for clearing views
* GUI: Fix array out of bounds in menu exit (#3604)
* GUI: Fix array out of bounds in menu exit
* Gui: fix incorrect empty menu handling
* Gui: add missing item check in menu ok handling
* Gui: remove dead code from menu module
* nfc app: add legacy keys for plantain cards (#3602)
* refactoring test app, part 1
* Refactor test app, part 2
* Minor updates while travelling
* Switched from const char to FuriString. Using Temp module copy for development to spare compile time
* Option to limit number output with min and max values
* Preparations for option to change number sign from + to -
* Preparations for option to change number sign from + to -
* Preparing for testing
* counter automatic API version change
* added trailing comma in application.fam ... because the lint check wants it¿
* removed unused callback NumberChangedCallback
* change uint8_t to size_t in number_input_backspace_cb
* Removal of unused view_stack in demo app
* copied module to app folder for faster development (remove later)
* Replaced all uint8_t with size_t... removed unused logic for selected_row < 0
* Optimize use of canvas_set_color
* Remove alloc/free of furistring that actually is a pointer
* Dynamic Header text with min/max in Example
* Removed the need of useSign in Model
* Number_input Removed sign from model, started transfer from text to int32_t
* number_input FuriString in input_show_number
* number_input FuriString in input_show_number
* limiting inputs for min/max values
* limiting inputs for min/max values
* number_input change save button on invalid numbers
* input_number update demo app to allow change of min/max
* number input fine tuning
* number_input, Remove temp development folder
* number_input, fbt format
* Bump CSV Files
* Clear input if value is zero
* number_input: handle null on header text
* number_input: change keyboard values to char
* number input: Remove static on char for header text, change numbers to INT32_MIN/INT32_MAX
* number_input: removal of dead code
* number_input: fix for crash if number_input not opened before free
* number_input: added icon for example app
* number_input: Replaced view for show_number with DialogEx
* Number_input: FBT Format
* number_input: bump csv versions
* number_input: allow negative input if max_value is 0
* Number_input: linting / format
* Removed dead code, fbt format
* Examples: cleanup number input code
* Examples: moar code cleanup in number input, simplify as much as possible, highlight incorrect input handling
* Gui: correctly handle INT_MAX and INT_MIN
* Gui: fix memory leak in number input module

Co-authored-by: David Lee <david.lee@arcmedia.ch>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: WillyJL <49810075+Willy-JL@users.noreply.github.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>
2024-08-08 15:05:48 +09:00
..
dolphin Images linting: ensure that all images conform specification (#3802) 2024-08-07 11:57:32 +09:00
icons Added a text input that only accepts full numbers (int) (#3350) 2024-08-08 15:05:48 +09:00
protobuf@816de200a4 RPC: Add TarExtract command, some small fixes (#3685) 2024-06-08 14:15:12 +01:00
slideshow Images linting: ensure that all images conform specification (#3802) 2024-08-07 11:57:32 +09:00
.gitignore [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00
ReadMe.md ReadMe: update outdated bits and pieces (#3726) 2024-06-20 18:18:31 +01:00
SConscript [FL-3629] fbt: reworked assets & resources handling (#3160) 2023-10-31 00:17:30 +09:00

Firmware Assets

Compiling

./fbt icons proto dolphin_internal dolphin_blocking dolphin_ext resources

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.

Structure

  • dolphin - Dolphin game assets sources. Goes to compiled and resources folders in build directory.
  • icons - Icons sources. Goes to compiled folder in build directory.
  • protobuf - Protobuf sources. Goes to compiled folder in build directory.
  • slideshow - One-time slideshows for desktop