unleashed-firmware/applications/system/js_app/js_thread.h
Nikolay Minaylov 0154018363
[FL-3579, FL-3601, FL-3714] JavaScript runner (#3286)
* FBT: cdefines to env, libs order
* API: strtod, modf, itoa, calloc
* Apps: elk js
* Apps: mjs
* JS: scripts as assets
* mjs: composite resolver
* mjs: stack trace
* ELK JS example removed
* MJS thread, MJS lib modified to support script interruption
* JS console UI
* Module system, BadUSB bindings rework
* JS notifications, simple dialog, BadUSB demo
* Custom dialogs, dialog demo
* MJS as system library, some dirty hacks to make it compile
* Plugin-based js modules
* js_uart(BadUART) module
* js_uart: support for byte array arguments
* Script icon and various fixes
* File browser: multiple extensions filter, running js scripts from app loader
* Running js scripts from archive browser
* JS Runner as system app
* Example scripts moved to /ext/apps/Scripts
* JS bytecode listing generation
* MJS builtin printf cleanup
* JS examples cleanup
* mbedtls version fix
* Unused lib cleanup
* Making PVS happy & TODOs cleanup
* TODOs cleanup #2
* MJS: initial typed arrays support
* JS: fix mem leak in uart destructor

Co-authored-by: SG <who.just.the.doctor@gmail.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2024-02-12 15:54:32 +07:00

16 lines
402 B
C

#pragma once
typedef struct JsThread JsThread;
typedef enum {
JsThreadEventDone,
JsThreadEventError,
JsThreadEventPrint,
JsThreadEventErrorTrace,
} JsThreadEvent;
typedef void (*JsThreadCallback)(JsThreadEvent event, const char* msg, void* context);
JsThread* js_thread_run(const char* script_path, JsThreadCallback callback, void* context);
void js_thread_stop(JsThread* worker);