mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-03 01:39:17 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
119 lines
4.5 KiB
C
119 lines
4.5 KiB
C
#include "../infrared_i.h"
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typedef enum {
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ButtonIndexPlus = -2,
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ButtonIndexEdit = -1,
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ButtonIndexNA = 0,
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} ButtonIndex;
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static void
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infrared_scene_remote_button_menu_callback(void* context, int32_t index, InputType type) {
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Infrared* infrared = context;
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uint16_t custom_type;
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if(type == InputTypePress) {
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custom_type = InfraredCustomEventTypeTransmitStarted;
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} else if(type == InputTypeRelease) {
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custom_type = InfraredCustomEventTypeTransmitStopped;
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} else if(type == InputTypeShort) {
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custom_type = InfraredCustomEventTypeMenuSelected;
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} else {
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furi_crash("Unexpected input type");
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}
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher, infrared_custom_event_pack(custom_type, index));
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}
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void infrared_scene_remote_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredRemote* remote = infrared->remote;
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ButtonMenu* button_menu = infrared->button_menu;
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SceneManager* scene_manager = infrared->scene_manager;
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infrared_worker_tx_set_get_signal_callback(
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infrared->worker, infrared_worker_tx_get_signal_steady_callback, infrared);
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infrared_worker_tx_set_signal_sent_callback(
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infrared->worker, infrared_signal_sent_callback, infrared);
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size_t button_count = infrared_remote_get_button_count(remote);
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for(size_t i = 0; i < button_count; ++i) {
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InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
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button_menu_add_item(
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button_menu,
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infrared_remote_button_get_name(button),
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i,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeCommon,
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context);
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}
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button_menu_add_item(
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button_menu,
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"+",
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ButtonIndexPlus,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_add_item(
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button_menu,
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"Edit",
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ButtonIndexEdit,
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infrared_scene_remote_button_menu_callback,
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ButtonMenuItemTypeControl,
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context);
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button_menu_set_header(button_menu, infrared_remote_get_name(remote));
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const int16_t button_index =
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(signed)scene_manager_get_scene_state(scene_manager, InfraredSceneRemote);
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button_menu_set_selected_item(button_menu, button_index);
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scene_manager_set_scene_state(scene_manager, InfraredSceneRemote, ButtonIndexNA);
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewButtonMenu);
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}
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bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeBack) {
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const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneStart};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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scene_manager, possible_scenes, sizeof(possible_scenes) / sizeof(uint32_t));
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consumed = true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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const uint16_t custom_type = infrared_custom_event_get_type(event.event);
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const int16_t button_index = infrared_custom_event_get_value(event.event);
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if(custom_type == InfraredCustomEventTypeTransmitStarted) {
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furi_assert(button_index >= 0);
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infrared_tx_start_button_index(infrared, button_index);
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeTransmitStopped) {
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infrared_tx_stop(infrared);
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consumed = true;
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} else if(custom_type == InfraredCustomEventTypeMenuSelected) {
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furi_assert(button_index < 0);
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scene_manager_set_scene_state(
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scene_manager, InfraredSceneRemote, (unsigned)button_index);
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if(button_index == ButtonIndexPlus) {
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infrared->app_state.is_learning_new_remote = false;
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scene_manager_next_scene(scene_manager, InfraredSceneLearn);
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consumed = true;
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} else if(button_index == ButtonIndexEdit) {
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scene_manager_next_scene(scene_manager, InfraredSceneEdit);
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consumed = true;
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}
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}
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}
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return consumed;
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}
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void infrared_scene_remote_on_exit(void* context) {
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Infrared* infrared = context;
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infrared_worker_tx_set_get_signal_callback(infrared->worker, NULL, NULL);
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infrared_worker_tx_set_signal_sent_callback(infrared->worker, NULL, NULL);
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button_menu_reset(infrared->button_menu);
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}
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