unleashed-firmware/applications/infrared/infrared_remote.h
Georgii Surkov a8acfcabb4
[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app
* Add scene stubs
* Add more views
* Misc changes
* Add remote and signal class stubs
* Complete infrared signal class
* Add remote button class stub
* Check if button contains a signal during destruction
* Complete infrared signal class more
* Implement remote storing
* Implement remote loading
* Fix error handling
* Implement remote transmitting
* Rename scene
* Canonise event consumption
* Implement remote learning (stub)
* Implement learn success screen (stub)
* Implement AskBack scene
* Improve remote saving&loading
* Fix remote file name
* Add LearnDone scene
* Switch from Remote scene correctly
* Add SceneButtonSelect
* Remove unneeded assert
* Add new SceneManager method
* Use new SceneManager method in Infrared
* Implement renaming of buttons and remotes
* Implement deleting of buttons and remotes
* Add universal remotes list
* Add brute force code
* Brute force code improvements
* Partially implement Universal Remote GUI
* Fix wrong singnal handling
* Fully implement Universal Remote
* Use standard custom events everywhere
* Return infrared CLI
* Remove old Infrared app
* Change container name
* Fix scene order
* Put ButtonPanel into stack only when needed
* Show loading animation during slow operations
* Do not hardcode Loading widget coordinates
* Switch Loading widget orientation as needed
* Save Start scene state
* Save Remote scene state
* Save Edit scene state
* Save EditButtonSelect scene state
* Do not use scene state
* Use string_t instead of const char* for brevity
* Fix memory leak
* Fix saving raw remotes
* Add Infrared debug menu
* Add debug view
* Move Infrared monitor into Infrared application
* Remove old Infrared monitor app
* Use common signal received callback everywhere
2022-06-21 21:45:50 +09:00

28 lines
1.1 KiB
C

#pragma once
#include <stdbool.h>
#include "infrared_remote_button.h"
typedef struct InfraredRemote InfraredRemote;
InfraredRemote* infrared_remote_alloc();
void infrared_remote_free(InfraredRemote* remote);
void infrared_remote_reset(InfraredRemote* remote);
void infrared_remote_set_name(InfraredRemote* remote, const char* name);
const char* infrared_remote_get_name(InfraredRemote* remote);
void infrared_remote_set_path(InfraredRemote* remote, const char* path);
const char* infrared_remote_get_path(InfraredRemote* remote);
size_t infrared_remote_get_button_count(InfraredRemote* remote);
InfraredRemoteButton* infrared_remote_get_button(InfraredRemote* remote, size_t index);
bool infrared_remote_add_button(InfraredRemote* remote, const char* name, InfraredSignal* signal);
bool infrared_remote_rename_button(InfraredRemote* remote, const char* new_name, size_t index);
bool infrared_remote_delete_button(InfraredRemote* remote, size_t index);
bool infrared_remote_store(InfraredRemote* remote);
bool infrared_remote_load(InfraredRemote* remote, string_t path);
bool infrared_remote_remove(InfraredRemote* remote);