mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-01 00:39:12 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
28 lines
1.1 KiB
C
28 lines
1.1 KiB
C
#pragma once
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#include <stdbool.h>
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#include "infrared_remote_button.h"
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typedef struct InfraredRemote InfraredRemote;
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InfraredRemote* infrared_remote_alloc();
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void infrared_remote_free(InfraredRemote* remote);
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void infrared_remote_reset(InfraredRemote* remote);
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void infrared_remote_set_name(InfraredRemote* remote, const char* name);
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const char* infrared_remote_get_name(InfraredRemote* remote);
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void infrared_remote_set_path(InfraredRemote* remote, const char* path);
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const char* infrared_remote_get_path(InfraredRemote* remote);
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size_t infrared_remote_get_button_count(InfraredRemote* remote);
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InfraredRemoteButton* infrared_remote_get_button(InfraredRemote* remote, size_t index);
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bool infrared_remote_add_button(InfraredRemote* remote, const char* name, InfraredSignal* signal);
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bool infrared_remote_rename_button(InfraredRemote* remote, const char* new_name, size_t index);
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bool infrared_remote_delete_button(InfraredRemote* remote, size_t index);
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bool infrared_remote_store(InfraredRemote* remote);
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bool infrared_remote_load(InfraredRemote* remote, string_t path);
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bool infrared_remote_remove(InfraredRemote* remote);
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