mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-24 05:23:06 +00:00
a8acfcabb4
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
#include "../infrared_i.h"
|
|
|
|
void infrared_scene_learn_on_enter(void* context) {
|
|
Infrared* infrared = context;
|
|
Popup* popup = infrared->popup;
|
|
InfraredWorker* worker = infrared->worker;
|
|
|
|
infrared_worker_rx_set_received_signal_callback(
|
|
worker, infrared_signal_received_callback, context);
|
|
infrared_worker_rx_start(worker);
|
|
|
|
popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
|
|
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
|
|
popup_set_text(
|
|
popup, "Point the remote at IR port\nand push the button", 5, 10, AlignLeft, AlignCenter);
|
|
popup_set_callback(popup, NULL);
|
|
|
|
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewPopup);
|
|
}
|
|
|
|
bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
|
|
Infrared* infrared = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeTick) {
|
|
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkRead);
|
|
consumed = true;
|
|
} else if(event.type == SceneManagerEventTypeCustom) {
|
|
if(event.event == InfraredCustomEventTypeSignalReceived) {
|
|
infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
|
|
infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
|
|
scene_manager_next_scene(infrared->scene_manager, InfraredSceneLearnSuccess);
|
|
consumed = true;
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void infrared_scene_learn_on_exit(void* context) {
|
|
Infrared* infrared = context;
|
|
Popup* popup = infrared->popup;
|
|
infrared_worker_rx_stop(infrared->worker);
|
|
popup_set_icon(popup, 0, 0, NULL);
|
|
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
|
|
}
|