unleashed-firmware/applications/external/camera-suite/scenes/camera_suite_scene_guide.c

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1.8 KiB
C

#include "../camera-suite.h"
#include "../helpers/camera_suite_custom_event.h"
#include "../views/camera_suite_view_guide.h"
void camera_suite_view_guide_callback(CameraSuiteCustomEvent event, void* context) {
furi_assert(context);
CameraSuite* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, event);
}
void camera_suite_scene_guide_on_enter(void* context) {
furi_assert(context);
CameraSuite* app = context;
camera_suite_view_guide_set_callback(
app->camera_suite_view_guide, camera_suite_view_guide_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdGuide);
}
bool camera_suite_scene_guide_on_event(void* context, SceneManagerEvent event) {
CameraSuite* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case CameraSuiteCustomEventSceneGuideLeft:
case CameraSuiteCustomEventSceneGuideRight:
case CameraSuiteCustomEventSceneGuideUp:
case CameraSuiteCustomEventSceneGuideDown:
// Do nothing.
break;
case CameraSuiteCustomEventSceneGuideBack:
notification_message(app->notification, &sequence_reset_red);
notification_message(app->notification, &sequence_reset_green);
notification_message(app->notification, &sequence_reset_blue);
if(!scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, CameraSuiteSceneMenu)) {
scene_manager_stop(app->scene_manager);
view_dispatcher_stop(app->view_dispatcher);
}
consumed = true;
break;
}
}
return consumed;
}
void camera_suite_scene_guide_on_exit(void* context) {
CameraSuite* app = context;
UNUSED(app);
}