mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 17:53:20 +00:00
5c81bb8abc
* add u8g2 and ui libs * add display driver and usage example * not init display in test mode * change todo text * fix removed code * Target f2 (#107) * add ioc for flipperzero f2 * add generated f1 files to f2 * regenerate cubemx * invert initial state of led * blink backligh * shutdown backlight on idle
589 lines
18 KiB
C++
589 lines
18 KiB
C++
#include <stdio.h>
|
|
|
|
extern "C" {
|
|
#include "main.h"
|
|
#include "cmsis_os.h"
|
|
#include "u8g2_support.h"
|
|
#include "u8g2/u8g2.h"
|
|
}
|
|
|
|
#include "ui.h"
|
|
#include "events.h"
|
|
|
|
// function draw basic layout -- single bmp
|
|
void draw_bitmap(const char* bitmap, u8g2_t* u8g2, ScreenArea area) {
|
|
if(bitmap == NULL) {
|
|
printf("[basic layout] no content\n");
|
|
u8g2_SetFont(u8g2, u8g2_font_6x10_mf);
|
|
u8g2_SetDrawColor(u8g2, 1);
|
|
u8g2_SetFontMode(u8g2, 1);
|
|
u8g2_DrawStr(u8g2, 2, 12, "no content");
|
|
} else {
|
|
u8g2_SetDrawColor(u8g2, 1);
|
|
u8g2_DrawXBM(u8g2, 0, 0, area.x + area.width, area.y + area.height, (unsigned char*)bitmap);
|
|
}
|
|
}
|
|
|
|
void draw_text(const char* text, u8g2_t* u8g2, ScreenArea area) {
|
|
// TODO proper cleanup statusbar
|
|
u8g2_SetDrawColor(u8g2, 0);
|
|
u8g2_DrawBox(u8g2, 0, 0, area.x + area.width, area.y + area.height);
|
|
|
|
Block text_block = Block {
|
|
width: area.width,
|
|
height: area.height,
|
|
margin_left: 0,
|
|
margin_top: 0,
|
|
padding_left: 3,
|
|
padding_top: 7,
|
|
background: 0,
|
|
color: 1,
|
|
font: (uint8_t*)u8g2_font_6x10_mf,
|
|
};
|
|
|
|
draw_block(u8g2, text, text_block, area.x, area.y);
|
|
}
|
|
|
|
// draw layout and switch between ui item by button and timer
|
|
void LayoutComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
|
switch(event->type) {
|
|
// get button event
|
|
case EventTypeButton:
|
|
if(event->value.button.state) {
|
|
for(size_t i = 0; i < this->actions_size; i++) {
|
|
FlipperComponent* next = NULL;
|
|
|
|
switch(this->actions[i].action) {
|
|
case LayoutActionUp:
|
|
if(event->value.button.id == ButtonsUp) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
case LayoutActionDown:
|
|
if(event->value.button.id == ButtonsDown) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
case LayoutActionLeft:
|
|
if(event->value.button.id == ButtonsLeft) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
case LayoutActionRight:
|
|
if(event->value.button.id == ButtonsRight) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
case LayoutActionOk:
|
|
if(event->value.button.id == ButtonsOk) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
case LayoutActionBack:
|
|
if(event->value.button.id == ButtonsBack) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
|
|
// stub action
|
|
case LayoutActionUsbDisconnect:
|
|
if(event->value.button.id == ButtonsLeft) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
|
|
case LayoutActionUsbConnect:
|
|
if(event->value.button.id == ButtonsRight) {
|
|
next = this->actions[i].item;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
|
|
if(next) {
|
|
printf("[layout view] go to next item\n");
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
next->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EventTypeUsb: {
|
|
printf("get usb event\n");
|
|
|
|
FlipperComponent* next = NULL;
|
|
|
|
if(event->value.usb == UsbEventConnect) {
|
|
for(size_t i = 0; i < this->actions_size; i++) {
|
|
if(this->actions[i].action == LayoutActionUsbConnect) {
|
|
next = this->actions[i].item;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(event->value.usb == UsbEventDisconnect) {
|
|
for(size_t i = 0; i < this->actions_size; i++) {
|
|
if(this->actions[i].action == LayoutActionUsbDisconnect) {
|
|
next = this->actions[i].item;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(next) {
|
|
printf("[layout view] go to next item\n");
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
next->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
}
|
|
} break;
|
|
|
|
// start component from prev
|
|
case EventTypeUiNext:
|
|
printf("[layout view] start component %lX\n", (uint32_t)this);
|
|
|
|
if(this->timeout > 0) {
|
|
// TODO start timer
|
|
}
|
|
|
|
// set current item to self
|
|
store->current_component = this;
|
|
|
|
this->wait_time = 0;
|
|
|
|
// render layout
|
|
this->dirty = true;
|
|
break;
|
|
|
|
case EventTypeTick:
|
|
this->wait_time += event->value.tick_delta;
|
|
|
|
if(this->wait_time > this->timeout) {
|
|
for(size_t i = 0; i < this->actions_size; i++) {
|
|
if(this->actions[i].action == LayoutActionTimeout ||
|
|
this->actions[i].action == LayoutActionEndOfCycle
|
|
) {
|
|
if(this->actions[i].item != NULL) {
|
|
printf("[layout view] go to next item\n");
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
this->actions[i].item->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(this->dirty) {
|
|
this->draw_fn(this->data, u8g2, area);
|
|
|
|
store->dirty_screen = true;
|
|
|
|
this->dirty = false;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void BlinkerComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
|
switch(event->type) {
|
|
// get button event
|
|
case EventTypeButton:
|
|
if(event->value.button.state && event->value.button.id == ButtonsBack) {
|
|
if(this->prev && this->prev != this) {
|
|
printf("[blinker view] go back\n");
|
|
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
this->prev->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
|
|
this->prev = NULL;
|
|
|
|
store->led = ColorBlack;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
this->active = false;
|
|
} else {
|
|
printf("[blinker view] no back/loop\n");
|
|
}
|
|
}
|
|
|
|
if(event->value.button.state && event->value.button.id != ButtonsBack) {
|
|
this->active = false;
|
|
}
|
|
|
|
if(!event->value.button.state && event->value.button.id != ButtonsBack) {
|
|
this->active = true;
|
|
}
|
|
break;
|
|
|
|
// start component from prev
|
|
case EventTypeUiNext:
|
|
printf("[blinker view] start component %lX\n", (uint32_t)this);
|
|
|
|
if(this->prev == NULL) {
|
|
this->prev = store->current_component;
|
|
}
|
|
|
|
// set current item to self
|
|
store->current_component = this;
|
|
|
|
this->dirty = true;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
this->active = false;
|
|
break;
|
|
|
|
case EventTypeTick:
|
|
if(this->active) {
|
|
this->wait_time += event->value.tick_delta;
|
|
|
|
if(this->is_on) {
|
|
if(this->wait_time > this->config.on_time) {
|
|
this->wait_time = 0;
|
|
this->is_on = false;
|
|
}
|
|
} else {
|
|
if(this->wait_time > this->config.off_time) {
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
}
|
|
}
|
|
|
|
store->led = this->is_on ? this->config.on_color : this->config.off_color;
|
|
} else {
|
|
store->led = ColorBlack;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
}
|
|
|
|
if(this->dirty) {
|
|
this->draw_fn(this->data, u8g2, area);
|
|
|
|
store->dirty_screen = true;
|
|
|
|
this->dirty = false;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
void BlinkerComponentOnBtn::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
|
switch(event->type) {
|
|
// get button event
|
|
case EventTypeButton:
|
|
if(event->value.button.state && event->value.button.id == ButtonsBack) {
|
|
if(this->prev && this->prev != this) {
|
|
printf("[blinker view] go back\n");
|
|
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
this->prev->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
|
|
this->prev = NULL;
|
|
|
|
store->led = ColorBlack;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
this->active = false;
|
|
} else {
|
|
printf("[blinker view] no back/loop\n");
|
|
}
|
|
}
|
|
|
|
if(event->value.button.state && event->value.button.id != ButtonsBack) {
|
|
this->active = true;
|
|
}
|
|
|
|
if(!event->value.button.state && event->value.button.id != ButtonsBack) {
|
|
this->active = false;
|
|
}
|
|
break;
|
|
|
|
// start component from prev
|
|
case EventTypeUiNext:
|
|
printf("[blinker view] start component %lX\n", (uint32_t)this);
|
|
|
|
if(this->prev == NULL) {
|
|
this->prev = store->current_component;
|
|
}
|
|
|
|
// set current item to self
|
|
store->current_component = this;
|
|
|
|
this->dirty = true;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
this->active = false;
|
|
break;
|
|
|
|
case EventTypeTick:
|
|
if(this->active) {
|
|
this->wait_time += event->value.tick_delta;
|
|
|
|
if(this->is_on) {
|
|
if(this->wait_time > this->config.on_time) {
|
|
this->wait_time = 0;
|
|
this->is_on = false;
|
|
}
|
|
} else {
|
|
if(this->wait_time > this->config.off_time) {
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
}
|
|
}
|
|
|
|
store->led = this->is_on ? this->config.on_color : this->config.off_color;
|
|
} else {
|
|
store->led = ColorBlack;
|
|
this->wait_time = 0;
|
|
this->is_on = true;
|
|
}
|
|
|
|
if(this->dirty) {
|
|
this->draw_fn(this->data, u8g2, area);
|
|
|
|
store->dirty_screen = true;
|
|
|
|
this->dirty = false;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
#define MENU_DRAW_LINES 4
|
|
|
|
Point draw_block(u8g2_t* u8g2, const char* text, Block layout, uint8_t x, uint8_t y) {
|
|
u8g2_SetDrawColor(u8g2, layout.background);
|
|
u8g2_DrawBox(u8g2,
|
|
x + layout.margin_left,
|
|
y + layout.margin_top,
|
|
layout.width, layout.height
|
|
);
|
|
|
|
u8g2_SetDrawColor(u8g2, layout.color);
|
|
u8g2_SetFont(u8g2, layout.font);
|
|
if(text != NULL) {
|
|
u8g2_DrawStr(u8g2,
|
|
x + layout.margin_left + layout.padding_left,
|
|
y + layout.margin_top + layout.padding_top,
|
|
text
|
|
);
|
|
}
|
|
|
|
return {
|
|
x: x + layout.margin_left + layout.width,
|
|
y: y + layout.margin_top + layout.height
|
|
};
|
|
}
|
|
|
|
void draw_menu(MenuCtx* ctx, u8g2_t* u8g2, ScreenArea area) {
|
|
// u8g2_ClearBuffer(u8g2);
|
|
// clear area
|
|
u8g2_SetDrawColor(u8g2, 0);
|
|
u8g2_DrawBox(u8g2, area.x, area.y, area.width, area.height);
|
|
|
|
u8g2_SetFontMode(u8g2, 1);
|
|
|
|
uint8_t list_start = ctx->current - ctx->cursor;
|
|
uint8_t list_size = ctx->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : ctx->size;
|
|
|
|
// draw header
|
|
/*
|
|
Point next = draw_block(u8g2, (const char*)data->name, Block {
|
|
width: 128,
|
|
height: 14,
|
|
margin_left: 0,
|
|
margin_top: 0,
|
|
padding_left: 4,
|
|
padding_top: 13,
|
|
background: 1,
|
|
color: 0,
|
|
font: (uint8_t*)u8g2_font_helvB14_tf,
|
|
}, area.x, area.y);
|
|
*/
|
|
|
|
Point next = {area.x, area.y};
|
|
|
|
for(size_t i = 0; i < list_size; i++) {
|
|
next = draw_block(u8g2, (const char*)ctx->list[list_start + i].name, Block {
|
|
width: 128,
|
|
height: 15,
|
|
margin_left: 0,
|
|
margin_top: i == 0 ? 2 : 0,
|
|
padding_left: 2,
|
|
padding_top: 12,
|
|
background: i == ctx->cursor ? 1 : 0,
|
|
color: i == ctx->cursor ? 0 : 1,
|
|
font: (uint8_t*)u8g2_font_7x14_tf,
|
|
}, area.x, next.y);
|
|
}
|
|
|
|
// u8g2_font_7x14_tf
|
|
// u8g2_font_profont12_tf smallerbut cute
|
|
// u8g2_font_samim_12_t_all орочий
|
|
}
|
|
|
|
void MenuCtx::handle(MenuEvent event) {
|
|
uint8_t menu_size = this->size > MENU_DRAW_LINES ? MENU_DRAW_LINES : this->size;
|
|
|
|
switch(event) {
|
|
case MenuEventDown: {
|
|
if(this->current < (this->size - 1)) {
|
|
this->current++;
|
|
|
|
if(this->cursor < menu_size - 2 || this->current == this->size - 1) {
|
|
this->cursor++;
|
|
}
|
|
} else {
|
|
this->current = 0;
|
|
this->cursor = 0;
|
|
}
|
|
} break;
|
|
|
|
case MenuEventUp: {
|
|
if(this->current > 0) {
|
|
this->current--;
|
|
|
|
if(this->cursor > 1 || this->current == 0) {
|
|
this->cursor--;
|
|
}
|
|
|
|
} else {
|
|
this->current = this->size - 1;
|
|
this->cursor = menu_size - 1;
|
|
}
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void MenuCtx::reset() {
|
|
this->current = 0;
|
|
this->cursor = 0;
|
|
}
|
|
|
|
// draw numenu and handle navigation
|
|
void MenuComponent::handle(Event* event, Store* store, u8g2_t* u8g2, ScreenArea area) {
|
|
switch(event->type) {
|
|
// get button event
|
|
case EventTypeButton: {
|
|
if(event->value.button.id == ButtonsOk && event->value.button.state) {
|
|
if(this->ctx.current < this->ctx.size) {
|
|
FlipperComponent* next_item = (FlipperComponent*)this->ctx.list[this->ctx.current].item;
|
|
|
|
if(next_item) {
|
|
store->is_fullscreen = false;
|
|
|
|
printf("[layout view] go to %d item\n", this->ctx.current);
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
|
|
next_item->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
} else {
|
|
printf("[menu view] no item at %d\n", this->ctx.current);
|
|
}
|
|
}
|
|
}
|
|
|
|
if(event->value.button.id == ButtonsDown && event->value.button.state) {
|
|
this->ctx.handle(MenuEventDown);
|
|
this->dirty = true;
|
|
}
|
|
|
|
if(event->value.button.id == ButtonsUp && event->value.button.state) {
|
|
this->ctx.handle(MenuEventUp);
|
|
this->dirty = true;
|
|
}
|
|
|
|
// go back item
|
|
if(event->value.button.id == ButtonsBack && event->value.button.state) {
|
|
if(this->prev && this->prev != this) {
|
|
store->is_fullscreen = false;
|
|
|
|
printf("[menu view] go back\n");
|
|
|
|
this->ctx.reset();
|
|
|
|
Event send_event;
|
|
send_event.type = EventTypeUiNext;
|
|
this->prev->handle(
|
|
&send_event,
|
|
store,
|
|
u8g2,
|
|
area
|
|
);
|
|
|
|
this->prev = NULL;
|
|
} else {
|
|
printf("[menu view] no back/loop\n");
|
|
}
|
|
}
|
|
} break;
|
|
|
|
// start component from prev
|
|
case EventTypeUiNext:
|
|
printf("[menu view] start component %lX (size %d)\n", (uint32_t)this, this->ctx.size);
|
|
|
|
// set prev item
|
|
if(this->prev == NULL) {
|
|
printf("[menu view] set prev element to %lX\n", (uint32_t)store->current_component);
|
|
this->prev = store->current_component;
|
|
}
|
|
// set current item to self
|
|
store->current_component = this;
|
|
|
|
store->is_fullscreen = true;
|
|
|
|
// render menu
|
|
this->dirty = true;
|
|
break;
|
|
|
|
case EventTypeTick:
|
|
if(this->dirty) {
|
|
draw_menu(&this->ctx, u8g2, area);
|
|
store->dirty_screen = true;
|
|
this->dirty = false;
|
|
}
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|