unleashed-firmware/lib/app-template/app-template.cpp
DrZlo13 8f9b2513ff
[FL-140] Core api dynamic records (#296)
* SYSTEM: tickless mode with deep sleep.
* Move FreeRTOS ticks to lptim2
* API: move all sumbodules init routines to one place. Timebase: working lptim2 at tick source.
* API Timebase: lp-timer routines, timer access safe zones prediction and synchronization. FreeRTOS: adjust configuration for tickless mode.
* NFC: support for tickless mode.
* API Timebase: improve tick error handling in IRQ. Apploader: use insomnia mode to run applications.
* BLE: prevent sleep while core2 starting
* HAL: nap while in insomnia mode
* init records work
* try to implement record delete
* tests and flapp
* flapp subsystem
* new core functions to get app stat, simplify core code
* fix thread termination
* add strdup to core
* fix tests
* Refactoring: remove all unusued parts, update API usage, aggreagate API sources and headers, new record storage
* Refactoring: update furi record api usage, cleanup code
* Fix broken merge for freertos apps
* Core, Target: fix compilation warnings
* Drop firmware target local
* HAL Timebase, Power, Clock: semaphore guarded access to clock and power modes, better sleep mode.
* SD-Filesystem: wait for all deps to arrive before adding widget. Core, BLE: disable debug dump to serial.
* delete old app example-ipc
* delete old app fatfs list
* fix strobe app, add input header
* delete old display driver
* comment old app qr-code
* fix sd-card test, add forced widget update
* remove unused new core test
* increase heap to 128k
* comment and assert old core tests
* fix syntax

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-01-20 19:09:26 +03:00

101 lines
2.5 KiB
C++

#include <furi.h>
#include "app-template.h"
/*
To use this example you need to rename
AppExampleState - class to hold app state
AppExampleEvent - class to hold app event
AppExample - app class
app_cpp_example - function that launch app
*/
// event enumeration type
typedef uint8_t event_t;
// app state class
class AppExampleState {
public:
// state data
uint8_t example_data;
// state initializer
AppExampleState() {
example_data = 0;
}
};
// app events class
class AppExampleEvent {
public:
// events enum
static const event_t EventTypeTick = 0;
static const event_t EventTypeKey = 1;
// payload
union {
InputEvent input;
} value;
// event type
event_t type;
};
// our app derived from base AppTemplate class
// with template variables <state, events>
class AppExample : public AppTemplate<AppExampleState, AppExampleEvent> {
public:
void run();
void render(Canvas* canvas);
};
// start app
void AppExample::run() {
// here we dont need to acquire or release state
// because before we call app_ready our application is "single threaded"
state.example_data = 12;
// signal that we ready to render and ipc
app_ready();
// from here, any data that pass in render function must be guarded
// by calling acquire_state and release_state
AppExampleEvent event;
while(1) {
if(get_event(&event, 1000)) {
if(event.type == AppExampleEvent::EventTypeKey) {
// press events
if(event.value.input.state && event.value.input.input == InputBack) {
printf("bye!\n");
exit();
}
if(event.value.input.state && event.value.input.input == InputUp) {
// to read or write state you need to execute
// acquire modify release state
acquire_state();
state.example_data = 24;
release_state();
}
}
}
// signal to force gui update
update_gui();
};
}
// render app
void AppExample::render(Canvas* canvas) {
// here you dont need to call acquire_state or release_state
// to read or write app state, that already handled by caller
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, state.example_data, "Example app");
}
// app enter function
extern "C" void app_cpp_example(void* p) {
AppExample* app = new AppExample();
app->run();
}